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General Rules

Introduction to Rules

We pride ourselves on our customer service and our commitment to operating our business fairly and in a responsible way. All transactions and bets placed with Wizabet are covered by our rules. Changes to our rules will be communicated to you on our website, Wizabet.com.

You must exercise your own judgement in choosing to place a bet. You acknowledge that, in placing your bet, you are not relying on any statement of any employee of Wizabet relating to the subject matter of the bet. The terms of your bet may only be varied by oral or written notice given by an authorised representative of Wizabet. Wizabet reserves the right to refuse part or all of a bet.

General Rules cover all sports, but are superseded by any rules specific to individual sports.

Acceptance and Validation of Bets

Late bets

Bets can only be placed on the outcome of a future event or race, unless we are offering special ‘betting in-running prices’ for that event or race. If Wizabet mistakenly accepts a bet for an event that has already started then the bet will be void and your stake returned, except in the following circumstances:

· Where bets are taken after the start of an event, bets will stand if nothing has happened which would significantly alter the chances of the selection winning or losing.

· In the case of football matches, bets will be valid if they are placed within five minutes of kick-off, providing there has been no score in the match or no player has been sent off. If a player has been sent off or there has been a goal, or a penalty has been awarded but not yet taken, then the bet will be void and the stake returned.

All bets placed after the result of an event is known will be void win or lose.

Account Corrections

Wizabet has the right to recover from you any amount overpaid and has your authority to adjust your account to reflect the true outcome and rectify the mistake. An example of such a mistake might be where a price is incorrect a bet is late (see Terms & Contitions page) or where we enter a result of an event incorrectly.

Betting In Play

Bet in Play is available on a number of live events. Whilst every effort is made to ensure that the prices quoted are correct, the nature of live betting (i.e. constantly changing prices), means that on occasion, the price may have changed by the time the bet is placed. The correct price at the time the bet is accepted will be used to settle the bet.

Customers should be aware that certain 'live' feeds, be they on TV, radio or the internet are subject to delays and as such they may be watching an event slightly behind or slightly ahead of other users. This includes live streaming provided by Wizabet.

A 'delay' is placed on all betting in play bets, the length of which varies depending on the sport.

any live scores or clocks displayed on the site during a bet in play event are for guidance purposes only, and although we make every effort to ensure that this information is accurate, Wizabet accepts no liability should the displayed information be listed incorrectly.

Disputes

If you wish to make a query or complaint, as a first step you should as soon as reasonably practicable contact the shop’s Duty Manager if it is regarding a shop, or our Customer Support Team for any non-shop related points, for assistance. If you are unable to resolve your query satisfactorily with our shop manager you should then contact our Customer Support Team. If, having spoken to a member of the team, your query or complaint is not resolved, you can ask for the matter to be escalated to a manager or supervisor. Our manager/supervisor will look into your query/complaint in more detail and contact you back with a resolution within 24 hours. You will be given the name and status of the person to whom your query/complaint has been referred.

Fraud

Wizabet will seek criminal and contractual sanctions against any customer involved in fraud, dishonesty or criminal acts. Wizabet will withhold payment to any customer where any of these are suspected.

The customer shall indemnify and shall be liable to pay to Wizabet, on demand, all costs, charges or losses sustained or incurred by Wizabet (including any direct, indirect or consequential losses, loss of profit and loss of reputation) arising directly or indirectly from the customer’s fraud, dishonesty or criminal act.

Withholding payment and our right to set off liability

We reserve the right to withhold payment and to declare bets on an event void if we have evidence that the following has occurred:

1. the integrity of the event has been called into question

2. the price(s) or pool has been manipulated

3. match rigging has taken place

Evidence of the above may be based on the size, volume or pattern of bets placed with us across any or all of our betting channels. A decision given by the relevant governing body of the sport in question (if any) will be conclusive. If any customer owes any money to Wizabet for any reason, we have the right to take that into account before making any payments to that customer.

Abandoned Matches

If a match is abandoned after it has commenced, all bets on that match will be made void except where settlement has already been determined. For example, where the first goal has been scored by a named player the First Goalscorer and Time of First Goal markets, amongst others, will stand. This rule will apply even if the governing body declare that the result of the shortened match will stand for competition purposes.

Football

Abandoned Matches

If a match is abandoned after it has commenced, all bets on that match will be made void except where settlement has already been determined. For example, where the first goal has been scored by a named player the First Goalscorer and Time of First Goal markets, amongst others, will stand. This rule will apply even if the governing body declare that the result of the shortened match will stand for competition purposes.

Acceptance of Bets

All football bets will be settled on 90 minutes play (also referred to as Full-time and normal time), unless otherwise stated. This denotes the period of play which includes time added by the Referee for injuries and other stoppages. This does not include scheduled extra time, or Penalty shoot-outs, if played.

If a match takes place but is not completed as advertised (e.g. is not a 90 minute match, or is split into 3 periods rather than 2 halves) then all bets on the match will be void.

In matches where penalty shoot outs or extra time are due to take place, all bets are settled on 90 minutes unless an Outright price is specifically requested and confirmed at the time the bet is placed.

For matches played at neutral venues, the team listed on the left are still classed as the 'home' team for settlement purposes.

A club team playing a European competition is classed as playing at home if the fixture is moved from the team's usual ground to another ground within their national boundaries, e.g. when Arsenal played their Champions League home ties at Wembley.

If a match is no longer played at the venue advertised, bets will stand as long as the venue remains in the same country and is not switched to the opponent's ground. Should this occur, all bets will be void.

Where Wizabet have not quoted prices on a match, any single bet on that match will be void and treated as a non-runner in multiple bets.

If any team starts a 90 minute competitive game with less than 11 players, all bets on that match will be made void.

Anycast (Player to Score at Anytime and Correct Score)

To win you must successfully forecast a player to score a goal at anytime in a selected match and also the correct score after 90 minutes play.

Anycasts are only available on selected matches.

The result 0-0 and no goalscorer is settled as a correct score single.

All players taking part at any point of the match are deemed to have played for settling purposes. If the selected player is a non-runner the bet will revert to a correct score single. The selected player will only be deemed as a non-runner if at the time they join the match the selected correct score has either been achieved or is no longer achievable.

· For example, if a bet states Rooney to score anytime and Man Utd to win 2-0 and Rooney joins the match with Man Utd leading 1-0 the bet will still stand as Rooney has the opportunity to score and make the score 2-0. However, if he joined the match at 2-0 the anytime scorer part of the bet would be void and the bet would revert to the correct score only.

For Player to Score at Anytime settlement purposes, own goals do not count, so in this circumstance, the Anycast will be settled on the next goalscorer and Correct Score of the game. If the correct score is 1-0 and the goal is an own goal, Scorecast bets are settled as a correct score single.

If a match is abandoned prior to the completion of 90 minutes and goals have been scored, Anycast bets that include players that have scored are settled as winning Player to Score at Anytime singles. All other bets are void.

Anytime Correct Score

This market offers betting on the chosen selection being the score at any time within 90 minutes of the match. Where a match finishes 0-0 after 90 minutes, all selections will be losers. Extra time does not count.

Asian Line Betting

Asian Line bets are placed on either the favoured team to overcome a handicap (-goals) or on the opposing team receiving a handicap on top of their actual score (+goals). This betting market is made up of the Handicap Line and the Money Line.

Assist Markets

Assist markets in Premier League matches will be settled in line with the first results published by Opta Sports, any subsequent amendments to their initial decision will not apply. In any other matches, Assist markets will be settled following these rules and on the first decision made, any subsequent amendments to the initial decision will not apply.

If a match is abandoned before an assist is awarded, all bets are void. This includes 'No Assist' bets as these are offered on the basis of 90 minutes being played in the game. If the match is abandoned after an assist is awarded, all bets will stand.

Other selections are available on request.

All bets are 90 minutes only.

Pre-Match

  • First Assist:

    The winner of the First Assist will be the player who is credited with the first assist of the game, and not who assists the first goal of the game. e.g. In the event that no assist is awarded for the first goal, then the bet will roll over onto the assist for the goal after this and so on, until a goal is scored with an assist which is officially awarded.

Stakes are refunded on any player who takes no part in the match or who comes on as substitute after the first assist has been awarded.

  • Anytime Assist:
    Stakes are refunded on any player who takes no part in the match. All players taking part at any point of the match are deemed to have played for the purposes of Anytime Assist bets.

Betting In Play

  • Next Assist


Bets struck apply to the next assist awarded in the match. All bets apply to assists awarded in 90 minutes only. Extra-time does not count.

In the event no assist is awarded for the goal after the bet has been placed, then the bet will roll over onto the assist for the goal after this and so on, until a goal is scored with an assist which is officially awarded.

In the event of there being no more assists awarded after the bet has been struck, in 90 minutes, "No Assist" will be deemed to have been the outcome.

Where there is a dispute concerning who assisted a goal in a match, settlement will be based upon the first result declared by the official website of the governing body of the competition (For example, PremierLeague.com for Premier League matches, or UEFA.com for European World Cup Qualifiers, European Championships, Champions League and Europa League matches). Any subsequent amendments made by the official website to their initial decision will not apply.

Both Teams To Score (Goal Crazy)

A prediction on both teams to score a goal in the match.

This market is also known as "Goal Crazy".

Own goals do count for this market. E.g. If Arsenal are playing Tottenham and there is an own goal by an Arsenal player, and then Arsenal go on to score themselves to make it 1-1, the result of the Both Teams to Score market would be "Yes", as both teams have been awarded a goal.

If a match is abandoned after it has commenced, all bets on this market will be made void except where settlement has already been determined. For example, if both teams have already scored at the point the match is abandoned then "Yes" will be settled as the winner.

1st Goalscorer and Both Teams To Score

For the bet to win, the selected player must score the 1st goal in the game and both teams must score. Example: If Costa scores first in the Chelsea v Everton match, and the final score is 2-1, then "Costa and Both Teams to Score" will be the winning selection.

If the selected player does not start the match, or comes on after the first goal is scored, the bet will go onto the "Both teams to Score" market.

If a match is abandoned after it has commenced, all bets on this market will be made void except where settlement has already been determined. For example, if both teams have already scored at the point the match is abandoned then the first scoring player and "Yes" will be settled as the winner. Where a match is abandoned after the first goal has been scored and accredited to a player (an own goal does not count), but both teams have not scored, the bet will be settled on the First Player to Score market.

Match Result With Both Teams To Score

A prediction on the result at the end of normal time and both teams to score a goal in the match.

This market is also known as "Result Rush" in our shops.

If the match is abandoned after it has commenced, bets will be void regardless if both teams have scored or not.

Both Teams To Score - 1st Half (1st Half Goal Crazy)

A prediction on both teams to score a goal in the 1st Half.

This market is also known as "1st Half Goal Crazy".

If a match is abandoned after it has commenced, all bets on this market will be made void except where settlement has already been determined. For example, if both teams have already scored at the point the match is abandoned then "Yes" will be settled as the winner.

Both Teams To Score - 2nd Half (2nd Half Goal Crazy)

A prediction on both teams to score a goal in the 2nd Half.

This market is also known as "2nd Half Goal Crazy".

If a match is abandoned after it has commenced, all bets on this market will be made void except where settlement has already been determined. For example, if both teams have already scored at the point the match is abandoned then "Yes" will be settled as the winner.

Both Teams to Score in Both Halves

The 90 minute match is treated as two separate 45 minute 'mini-matches' and therefore both teams must score a goal in each of the two halves.

If a match is abandoned after it has commenced, all bets on this market will be made void except where settlement has already been determined. For example, if both teams have already scored in Both Halves at the point the match is abandoned then "Yes" will be settled as the winner.

Both Teams to Score and Over 2.5 Goals in the match

A prediction on both teams to score a goal and 3 goals or more scored in the match.

An example of this is "Arsenal 1 - 2 Chelsea" would be a winner but "Arsenal 1 - 1 Chelsea" and "Arsenal 0 - 3 Chelsea" would be settled as losers.

If a match is abandoned after it has commenced, all bets on this market will be made void except where settlement has already been determined. For example, if both teams have already scored with over 2.5 goals at the point the match is abandoned then "Yes" will be settled as the winner.

Cards/Bookings Markets

Tournaments

The total number of bookings that occur within a specified UEFA or FIFA tournament. The official result from the UEFA or FIFA website will be used for settlement.

Matches

All Cards and Bookings markets below are for 90 minutes only, so any bookings that take place in extra time do not count for betting purposes. Cards cancelled by the referee during the course of the match, cards shown to any non-playing staff or non-active players and cards shown before kick off or after the final whistle do not count. Cards shown during the half-time interval count towards 2nd half and full time markets.

These bets cannot be combined with any other bets on the same match. Should this bet be accepted in error, it will be settled by equally dividing the stake unit where the related outcomes clash.

For all markets relating to booking points, the following rules apply:

  • Yellow card is 10 points
  • Red card is 25 points

· Second yellow cards are ignored so a maximum of 35 points can be awarded per player

For all markets relating to cards, the following rules apply:

  • Yellow card counts as 1
  • Red card counts as 2

· Second yellows are ignored so a maximum of 3 cards can be awarded per player



Player To Receive First Card
Where the selection does not take part or comes on after the first card is received, the bet will be void.

Where more than one player is booked within the same break of play, the first player to actually be shown the card by the referee will be settled as the winner.

Corners Double Result

This market offers betting on which team is awarded the most corners in the first half, and then which team is awarded the most corners in the second half.

Correct Score Betting

Bets are settled on the final score of a particular match, or on a number of matches, at the end of 90 minutes play.

Divisional Betting

Bets are settled on the final League positions at the end of the scheduled season, irrespective of what happens in the Divisional play-offs, with bets on 'who will win' a League being settled on the team who lift the trophy. Bets will stand on any team that does not complete all of its fixtures.

Double Chance

Bets are settled on the following possible outcomes in a specified football match - e.g. Celtic versus Rangers would appear as:

  • Home/Draw - Celtic to win/Match to end in a draw
  • Away/Draw - Rangers to win/Match to end in a draw
  • Home/Away - Celtic to win/Rangers to win
  • Normal 90 minutes betting rules apply.

Draw No Bet

Which team will win the match? If the game finishes in a draw then stakes will be refunded.

Extra Time Betting

Extra time is defined as any scheduled period of play between the end of normal time (i.e. 90 minutes play plus any time added on for stoppages) and the end of the game.

Extra time does not include penalty shoot outs.

All extra time betting markets, such as 'Correct Score', or 'Time of First Goal', will start from the beginning of extra time and not include normal time. For example, if the game finishes 2-2 at the end of normal time and there are no goals scored in extra time, the 'extra time correct score' market will be settled as '0-0'.

1st Goalscorer - Odd/Even Goal Minute

1. The bet is made up of two separate selections. The first player to score and the time of goal as an odd or an even number.

2. Both parts of the selection need to be correct for the bet to be deemed a winner.

3. If the First Player to Score selection has taken no part in the game at the time of the first goal the bet will be void.

4. If the game finishes goalless the bet will be deemed a loser unless your selection has taken no part in the game in which case the bet will be made void.

5. Bets will be settled on the first result announced by the official source/governing body or alternatively the official website of the relevant event.

6. If the first goal is scored in injury time at the end of either half the bet will be settled on the official result that is announced. For example, if the first goal is scored in the 3rd minute of first half injury time and the official source/governing body or alternatively the official website of the relevant event announce the time of goal as the 45th minute, then for settlement purposes the goal will be deemed to have been scored in an 'Odd' minute.

1st Half Result/2nd Half Result

Customers are asked to predict the result for each separate half in one 90-minute game. For example if Lincoln play Dagenham and lead 1-0 at half time and the game then finishes 1-0 after 90 mins, the result will be settled as Lincoln winning the first half and the draw as the result in the second half.

First Match to X (Tournament)

Where "First Match to X" lists only limited selections, others will be available on request. Where no match in the tournament meets the requirement all bets will be void. Where matches are scheduled to kick-off simultaneously, if these are the first matches to meet the requirement, dead heat rules apply regardless of time of final whistle (0-0) or times of goals scored (4/5 goals).

First Player to be Substituted

The player whose shirt number is displayed by the official first will be settled as the winner. If two or more players are substituted at half-time, dead heat rules will apply.

First team to score in first half / First team to score in second half

IF NO GOAL is NOT offered in this market and there is no goal scored in the specific half bets on either team will be losers

Goal Bands

Bets are settled on the total number of goals to be scored during 90 minutes play from the following 3 options:

  • 0 or 1
  • 2 or 3
  • 4 or more

This bet can be placed on individual matches or can be combined with other selections in an accumulator.

Goal Line

Bets are settled on whether there will be more or less total goals scored in a particular match than the number stated. The line is either a single line (e.g. 2.5) or split line (e.g. 2/2.5) Bets can be placed either Over or Under the goal-line.

If the total number of goals equals the goal-line, stakes are refunded. Normal 90 minutes match betting rules apply.

Goal Time Quatro

All bets on this market are void if the games ends scoreless. The selection "27 minutes and under" covers the period from the start of the game to 26 minutes, 59 seconds - The selection "28 minutes over" covers the period from 27 minutes 00 seconds after.

Goalscorer Bets

All goalscorer bets are offered on selected major games as advertised. Bets are settled on the player to score in the match within 90 minutes.

We will make every effort to quote prices for all probable players. However, prices for unquoted players will always be available on request and those players will count as winners in the event that they score.

If the only goal scored within 90 minutes is an own goal, then 'no goalscorer' will be deemed to have been the outcome.

If a match is abandoned before a goal is scored, all bets are void. This includes 'no goalscorer' bets as these are offered on the basis of 90 minutes being played in the game. If the match is abandoned after goals have been scored, all first goalscorer bets will stand, any Player to Score at Anytime bets already determined will be paid as winners, but all other goalscorer bets will be void.

Where there is a dispute concerning who scored the goals in a match, bets are settled on the first result published by the official source/governing body or alternatively the official website of the relevant event, immediately after the match/event is finished. Any subsequent corrections or amendments to this result will not apply for settlement purposes.

If the result is not immediately available from the official source/governing body or the official website of the relevant event, or there is significant evidence that the official source/governing body or official website is incorrect, we will use independent sources such as Press Association to decide settlement.

In the absence of any consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

First Goalscorer

Stakes are refunded on any player who takes no part in the match or who comes on as substitute after the first goal has been scored. Own goals do not count for First Goalscorer purposes and are ignored for settlement purposes. On some matches the First Goalscorer betting may be limited to one specific team.

Last Goalscorer

All players taking part at any point of the match are deemed to have played for the purposes of Last goalscorer bets, irrespective of whether they were on the pitch at the time the last goal is scored. Own goals do not count.

Score at Any Time/Score a Hat-Trick

All players taking part at any point of the match are deemed to have played for settling purposes. Own goals do not count.

Next Goalscorer (In-Play)

Requires you to predict the player that will score the next goal in the match. Only available In-Play. 90 minutes only, unless otherwise stated.

All players that have taken some part in the game before the next goal is scored will be deemed runners. Bets on players that do not take any part in the game before the next goal is scored will be void.

If there are no further goals scored "No Goalscorer" will be the winning selection. If no price is offered for "No Goalscorer" and no further goals are scored then all bets on the market will be void.

Own goals do not count. If the next goal is an own goal the market will be settled on the next goal following the own goal. If odds are quoted for an own goal, where the next goal is an own goal bets on named players to score the next goal will be settled as losers.

Goalscorer Match Bets

When we have a match bet for two players in the same game, both players must start the match for bets to stand. If either player fails to start, all bets are void.

Tournament Goalscorer Match Bets

Bets stand if at least one player plays and scores. Bets are void if neither player takes part in the tournament or if both players finish on equal goals.

Half-time Betting

Half-time betting is available on certain matches. Bets are settled on the result of the match at the end of the first half (i.e. at the end of 45 minutes, including injury time). Bets will be void if the match is abandoned. Singles and upwards are available.

Half-time/Full-time (Double Result Forecast Betting)

Half-time/Full-time (Double result forecast) betting is available on most matches where Home/Away/Draw prices are quoted. Bets are settled based on the result of the match at both half-time and full-time (i.e. at the end of 45 minutes and 90 minutes, including injury time). Bets will be void if the match is abandoned prior to the completion of 90 minutes play. Singles and upwards are available.

Handicap Betting

Handicap bets are settled on the basis that one of the teams is given a goal(s) start. Bets are settled by adding (or subtracting) the goal start to the 90 minutes result.

Highest Scoring Team/Match

Bet on which team/match will produce the most goals on a given match day. In the event of a tie, dead heat rules apply unless the price for a tie is quoted.

Only the named games count for betting purposes. If five or more games are offered and two or more of the games are postponed, then all bets are void. If fewer than five games are offered and one or more of the games are postponed, then all bets are void.

How many times will the Woodwork be Hit?

For the settlement of this bet we will count every instance in which the ball hits the woodwork - i.e. the posts or crossbar - during active play. If the ball hits the woodwork after the referee has stopped play it will not count. Instances where the ball hits the woodwork twice or more in succession will count separately.

Extra time and penalty shoot-outs do not count for the purposes of this bet.

How will my Football bet on a Cup Tie be settled?

All football bets will be settled on 90 minutes play (also referred to as Full-time and normal time). This denotes the period of play which includes time added by the Referee for injuries and other stoppages. This does not include scheduled extra time, or Penalty shoot-outs, if played.

In Cup matches where penalty shoot outs or extra time are due to take place, all bets are settled on 90 minutes unless an Outright (i.e. 'To Qualify' or 'Cup Winner') price is specifically requested and confirmed at the time the bet is placed.

How will the First Goal be Scored?

In the 'How will the First Goal be Scored' markets, customers are betting on whether the first goal in a game will be scored - left leg, right leg, head or any other part of the body.

If the goal is credited to a player but deflects off another player before going in to the goal, that deflection is not taken in to account. For example, if a player hits the ball with his left foot but the ball deflects off a defender's knee in to the goal, 'left foot' remains the winning selection.

Own goals do not count for this market - if the goal is deemed to be an own goal all bets will be settled on the next goal.

Injury Time

Unless the market states otherwise, betting on injury time relates to the second half injury time only.

Last Team to Score

This market is also known as "Last Goal Wins" in our shops.

Bets are settled on the team to score the last goal in a match. Own Goals DO count for this market - e.g. Chelsea are playing Spurs and the last goal is an own goal by a Chelsea player. Spurs are awarded the goal, so Spurs would be the winner in the 'Last team to score' market. Normal 90 minutes betting rules apply.

Man Of The Match

The market will be settled as follows:

· We will settle in accordance with the man of the match announced in commentary during the live broadcasting of the match.

· If there is no announcement during the match, we will settle in accordance with the man of the match award presented during the live broadcasting of the match.

· If there is no presentation during the broadcast, we will settle in accordance with the player quoted as man of the match on the broadcasting channel’s official website. For example, if the match was shown on Sky Sports, the official website would be www.skysports.com.

· If the broadcaster's official website does not quote a player as being man of the match, we will settle on the player quoted as man of the match on the website of the governing body for that competition. For example, the FA would be the governing body in relation to matches in the FA Cup.

In the event that the match is shown live on two channels we will settle in the following way:

· We will settle on the player quoted as man of the match on the website of the governing body for that competition. For example, UEFA would be the governing body in relation to matches in the Champions League.

If we are still unable to settle the market via the methods described above, then all bets on the Man of the Match market will be void.

Bets placed on players that take any part in the match will stand. A bet on a player that does not take any part in the match will be void.

We will also be able to offer a price, upon request, on any player not quoted in the market. Any unquoted player will be deemed the winner should they receive the man of the match award.

Mythical Matches

In our 'mythical match' markets, customers are betting on which of two selected teams will score more goals in their respective games that weekend.

For example - a mythical match might be England Vs Argentina, when England are actually playing Scotland, and Argentina are actually playing Brazil. If England beat Scotland 2-0 and Brazil and Argentina draw 1-1, then the Mythical match score is 2-1 to England.

If both teams score the same number of goals, then the 'draw' option is the winner.

Next Permanent Manager

Settlement is based on the official team statement that an individual has been appointed as Permanent manager of the First Team. Caretaker managers and temporary managers do not count for settlement purposes.

Next Team to Score

Bets are settled on the team to score the next goal in a match. Own goals do count for this market e.g. If Arsenal are playing Spurs and the first goal is an own goal by an Arsenal player then Spurs would be the winner in the first 'Next Team to Score' market. Normal 90 minutes betting rules apply.

Number of Corners

Bets are settled on the total number of corners within 90 minutes. The typical starting values are:

  • Under 10
  • Between 10 and 12
  • Over 12

These values may fluctuate as the match progresses. The market is for 90 minutes only, so any corners that take place in extra time do not count for betting purposes.

Corners awarded but not taken will not count for settling purposes.

This bet cannot be combined with any other bets on the same match. Should this bet be accepted in error, it will be settled by equally dividing the stake unit where the related outcomes clash.

Number of Offsides

The result returned by OPTA will be used for settlement of this market. OPTA Sports Data supply official results to a wide range of media outlets, both in print and online.

Own Goals

Own Goals count for all markets, unless stated otherwise.

Penalty Markets

Markets offering odds on penalties being scored or missed will be settled with all selections as losers in the event of no penalty being awarded.

Penalty Shoot Outs

The in-play markets "Shootout winner", "Outcome of Next Penalty", "Sudden death?" and "Total penalties converted" apply only to the result of a penalty shootout. Penalties scored in normal time and/or extra time will not count for the purposes of this market. A shootout is deemed to have gone to sudden death if both sides have taken 5 penalties each and the score remains level. Sudden death rounds of one kick each are then taken until one team scores and the other team does not.

In the event that a match does not go to a penalty shootout, all bets on these four in-play markets will be void.

Player of the Tournament

Player of the Tournament bets are settled on the player to receive the 'Golden Ball' award. The winner will be determined by the first announcement made by the website of the official governing body of the tournament, subsequent alterations will be ignored for settlement purposes.

Player to Score the Winning Goal

Bets are settled on the player to score in the match within 90 minutes. If a match is not completed, all bets will be void.

We will make every effort to quote prices for all probable players. However, prices for unquoted players will always be available on request and those players will count as winners in the event that they score the winning goal.

If a team wins by more than one goal, the separating goal will be deemed as the winning goal - if a match finishes 3-1, the player who scores to make it 2-1 will be settled as the winner.

Own goals do not count; if an own goal is deemed the winning goal, settlement carries over to the next goal - if a match finishes 2-0 after an own goal makes it 1-0, the scorer of the goal to make it 2-0 will be deemed the winner. If the winning goal is an own goal with no further goals scored after (i.e. 1-0) all bets will stand.

Where there is a dispute concerning who scored the goals in a match, bets are settled on the first result published by the official source/governing body or alternatively the official website of the relevant event, immediately after the match/event is finished. Any subsequent corrections or amendments to this result will not apply for settlement purposes.

If the result is not immediately available from the official source/governing body or the official website of the relevant event, or there is significant evidence that the official source/governing body or official website is incorrect, we will use independent sources such as Press Association to decide settlement.

In the absence of any consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Player vs Player Match Bets

For player vs player bets (e.g. which player will be booked first, or which player will score more goals) both players must start the match for bets to stand.

Pools

For full rules, please click here.

Postponed/Re-arranged Matches

If a match is postponed or cancelled, any bets struck prior to the scheduled start of this match will be deemed void.

Price Boosts

In the event that one or more of the players in any bet does not start, the bet will be voided.

Prices Subject to Fluctuation

All prices are subject to fluctuation up to the kick-off. All football bets will be settled using Wizabet.com prices at the time the bet is placed.

Rapid Fire Football Markets

Rapid fire is an innovative and immediate in-play product offered on selected football matches. A specific betting window to place bets on what the next outcome of the match will be.

Rapid Fire consists of the following markets which will be offered at various intervals during the match:

  • Next Set Piece
  • What's Next?
  • Rapid Goal

Bet on whether there will be a goal in the next 60 seconds of a Free Kick, Corner or Penalty being taken.

The betting window for a Rapid Goal market will typically be activated shortly after the whistle is blown for a Free Kick in an attacking area, Corner or Penalty, and close a few seconds before the Free Kick, Corner or Penalty is actually taken.

As soon as the Free Kick, Corner or Penalty is taken, an on-screen countdown bar will start counting down from 60, representing the 60 seconds in which a goal must be scored to be considered a "Rapid Goal" and subsequently resulted as a successful bet.

In the event that the referee blows the whistle for a penalty kick during the 60-second Rapid Goal in-play period, the penalty kick will be deemed to have occurred within the 60-second in-play period, regardless of when it is actually performed.

· For example, if (i) the referee blows the whistle for a penalty kick in the 59th second following a Free Kick and Corner (ii) the penalty kick is successful, then, regardless of when the penalty kick was actually performed, the goal will be deemed to have been scored within the 60-second in-play period for purposes of resulting the Rapid Goal bet.

· For result purposes, a goal will be deemed to have been scored the moment the ball completely crosses the goal-line within the confines of the goal posts, provided that the referee ultimately awards the goal. (E.g., if the ball passes the goal-line within the confines of the goal posts within the 60-second Rapid Goal in-play period, but the goal is not awarded because, for example, a foul occurred before the shot, then a goal will not be deemed to have been scored.)

Rapid Fire Market Dynamics

Rapid Fire markets are made available to customers at various intervals in selected matches. The outcome is specific to the stated time during the match as displayed in the market header.

Betting Window; when the market is activated a 40 second countdown timer appears highlighted in green, this is the bet placement period. The countdown timer will change to red to highlight the last 10 seconds of the betting opportunity.

˜'Cooling Off'' Period; following the 40 second betting window the countdown timer will turn green stating a period of ˜no more bets'. The market will display this status for 10 seconds.

In Progress; an "In Progress" message will appear highlighted in blue, following the ˜'Cooling Off'' period, informing that all accepted bets are now active.

Result; once the result is known, the winning selection will be highlighted within the market, this denotes that bets have now been settled. Rapid Fire market will remain suspended until the next time stamped market is activated.

For both Rapid Fire markets, any of the wagering options may be suspended at any point during the 40 second betting window if the trader deems it necessary.

The following rules apply to this market:

Football bets will be settled on the basis of results determined by the Press Association's (PA) initial decision. If the PA do not cover a match, settlement will be based on the results as determined by the relevant football association.

Related Contingencies in one Match

Where we offer various betting opportunities from the same match (e.g. Correct Score, First Player to Score etc) these cannot be combined in accumulative bets where the outcome is related (except where special fixed prices are available for Scorecasts).

Where an accumulative bet of this type as been accepted in error we will create a price that reflects the scenario relevant to the time the bet was placed. If this is not possible, each part of the bet including a related contingency will be settled at the largest individual event price involved.



For example:
A £10 Double:-
Manchester United to win in 90 minutes play (6/4) and Manchester United to win 2-1 (5/1) is settled as a £10 single at 5/1 (the largest of the 2 individual event prices).

Result After XX Minutes

Betting on who is winning a match at specified times throughout the match.

Markets are settled on the score at 14:59 for the 15 minute market; 29:59 for the 30 minute market; 59:59 for the 60 minute market and 74:59 for the 75 minute market.

Results

In the case of Football and other Sports, bets are settled on the first result published by the official source/governing body or alternatively the official website of the relevant event, immediately after the match/event is finished. Any subsequent corrections or amendments to this result will not apply for settlement purposes.

If the result is not immediately available from the official source/governing body or the official website of the relevant event, or there is significant evidence that the official source/governing body or official website is incorrect, we will use independent sources such as Press Association to decide settlement.

In the absence of any consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Scorecasts (First Player to Score and Correct Score)

To win you must successfully forecast both the player who will score the first goal in a selected match and also the correct score after 90 minutes play.

Scorecasts are available on all matches where Correct Score and First Player to Score odds are quoted on this website.

The Scorecast 0-0 and no goalscorer is settled as a correct score single.

If your selected player joins the match after the first goal has been scored or does not take part in the game, Scorecast bets will revert to a single on the Correct Score.

For First Goalscorer purposes, own goals do not count, so in this circumstance, the Scorecast will be settled on the next goalscorer and Correct Score of the game. If the correct score is 1-0 and the goal is an own goal, Scorecast bets are settled as a correct score single.

If a match is abandoned prior to the completion of 90 minutes and a goal has been scored, Scorecast bets are settled as First Goalscorer singles. If no goal has been scored, all bets are void.

Season Handicap Betting

Season Handicap bets are settled by adding (or subtracting) the handicap start value to the final points total of all selections in the market at the end of the season. In the event of a tie, dead heat rules apply.

Season Match Betting

Season match bets are settled on which of two teams will place highest in the league at the end of the season. If teams finish level on points then the tie breaker used by the league (e.g. goal difference or head-to-head records) will decide the winner.

Team to Lead at Anytime

Bets are settled when a team takes the lead in a match. Own Goals DO count for this market e.g. Chelsea are playing Spurs and Chelsea take the lead through an own goal by a Spurs player. Chelsea are awarded the goal, so the 'Chelsea' selection becomes a winner in the 'Team to Lead at Anytime' market. Both teams can be settled as winners in this market e.g. if Chelsea go 1-0 up and then Spurs go 2-1 ahead, both teams have lead in the match and therefore both selections are winners. Normal 90 minutes betting rules apply.

If a match is abandoned after it has commenced, all bets on this market will be made void except where settlement has already been determined. For example, if either or both teams have led at the point the match is abandoned then "Yes" will be settled as the winner for the relevant selection(s).

Team to Score First and Last

If the game ends in a goalless draw, all bets on this market are void. Extra time does not count for the purposes of this market.

The Total Result

A prediction on the result at the end of normal time and either over or under the stated goal line.

The match must reach a natural conclusion for bets to stand. If the match is abandoned after it has commenced, all bets will be void irrespective of the score at the point of abandonment.

Time of Acceptance of Football Bets

Bets will be accepted up to the advertised kick off time. Bets may also be accepted up to 5 minutes after kick-off time as long as a goal has not been scored, or a player sent off.

In some matches we also offer bet in play prices on the result at 90 minutes. Normally bets are accepted up to the 90th minute, although this may change depending on the circumstances of the match. On certain occasions bets may also be taken during extra-time.

Time of First Goal

For settlement purposes the 1st minute of the game is from 1 second to 59 seconds. The 2nd minute is from 1 minute to 1 minute 59 seconds and so on. For example, if a bet is placed on the first goal to be scored between 1 and 10 minutes and a goal is scored at 10 minutes 49 seconds, the bet is a loser as this falls within the 11 to 20 minutes time frame.

If a goal is scored in injury time of the first half, the winning selection will be the 41-50mins bracket. If a goal is scored in injury time of the second half. the winning selection would be the 81-90mins bracket.

If the match is abandoned after the first goal has been scored then all bets will stand. If no goal has been scored all bets will be void.

Time of Next Home/Away Goal

In games played at a neutral venue, the home side will be deemed to be the first named one. For example, if an event is called 'Holland vs Spain', then Holland would be the 'home' team as they are named first and Spain would be the 'away' team.

If a goal is scored in injury time of the first half, the winning selection will be the 41-50mins bracket. If a goal is scored in injury time of the second half. the winning selection would be the 81-90mins bracket.

Time of Next Match Goal

If a goal is scored in injury time of the first half, the winning selection will be the 41-50mins bracket. If a goal is scored in injury time of the second half, the winning selection would be the 81-90mins bracket.

Timing of Corners and Penalty Kicks

For settlement purposes, the timing of any corners and penalty kicks will be based upon the time the kick was taken and not the time at which it was awarded.

To Play For...

To Play for a Specified National Team

Must gain a full International cap for nominated team (as in actually play minutes, not just be named to the squad). Friendlies count.

To Play for a Specified Professional Domestic Team

Must make an appearance (as in actually play minutes, not just be named to the squad) in a competitive official league match for a team in any of the following divisions:
English Premier League, English Championship, English League 1, English League 2, Scottish Premier League. Friendlies do not count. Appearances for the aforementioned English league clubs in English cups (FA Cup, League Cup and Johnston's Paint Trophy) count.

For women, only league match appearances for clubs in the following competitions count: WSL, WSL2 (England) and SWPL (Scotland).

To Play Professionally

Must make an appearance (as in actually play minutes, not just be named in the squad) in a competitive official league match for a team in any of the following divisions:
English Premier League, English Championship, English League 1, English League 2, Scottish Premier League. Friendlies do not count. Appearances for the aforementioned English league clubs in English cups (FA Cup, League Cup and Johnston's Paint Trophy) count.

For women, only league match appearances for clubs in the following competitions count: WSL, WSL2 (England) and SWPL (Scotland).

League matches in the highest tier league from the following countries will also count: Spain, France, Italy, Germany, Netherlands, Portugal.

To Win Both Halves

The 90 minute match is treated as two separate 45 minute 'mini-matches' and therefore your selection must score more goals than the other team in each of the two halves.

For example, if your selection scores in the first half of a match and the match finishes 1-0, although the first half was won 1-0 , the score in the second 45 minutes was effectively 0-0 and therefore a draw. If this occurs, only the first half is considered to have been 'won' and therefore bets would be losers.

Top Class Trebles/Top Man Trebles

If one or more of the selections are non-runners (e.g a match is postponed or a player does not take part) then bets will be settled based on the individual prices for the remaining selections.

All bets are settled using the result at the end of normal time - i.e. extra-time does not count.

This bet cannot be combined with any other bets on the same match. Should this bet be accepted in error, it will be settled by equally dividing the stake unit where the related outcomes clash.

Top League/Tournament/Team Goalscorer

Bets placed on a player to be the top scorer in a given league are based on regular season games only. Any goals scored in subsequent play-off games do not count for betting purposes. Once a player is named in the squad and has the opportunity to play in the league that season, bets will stand.

Bets placed on a player to be the top scorer in a given tournament, or to be Top Team Goalscorer in a given tournament, will stand as long as the player is named in the squad and has the opportunity to play in the named tournament. If more than one player finishes on the same number of goals, then dead heat rules apply (any tournament top scorer award, for example "Golden Boot" is ignored for settlement purposes). Goals scored in Extra-Time will count, but goals scored within Penalty Shootouts will not count.

Top Goalscorer and Team To Win

Where there is a special price for a tournament Top Goalscorer and Team To Win, any dead heat occurring in the Top Tournament Goalscorer part of the bet will be applied to the whole special bet. For example, if Mario Gomez to be Top Scorer and Germany To Win the Tournament is 12/1, and Mario Gomez ties for Top Scorer with another player, the ½ dead heat for Mario Gomez would be applied directly to the full stake of the whole special bet before subsequent settlement at 12/1.

Top X Team (Tournament)

Top Team bets will be settled on the stage of elimination. Dead Heat rules apply. For example, in the World Cup, if all market selections go out in the group stage, they will all be settled as winners with dead heat rules irrespective of points scored in the group stage. For the World Cup Semi-Finals, settlement will be based on the result of the third/fourth place play-off match.

Total Goals Odd or Even

Bets are settled on whether the total number of goals scored within 90 minutes, will be an odd or an even number. Extra-time and penalties do not count. If the total number of goals in a game is zero (i.e. the final score is 0 - 0) then "Even" is considered the winning selection.

This bet cannot be combined with any other bets on the same match. Should this bet be accepted in error, it will be settled by equally dividing the stake unit where the related outcomes clash.

Total League Goals (Under/Over)

In the bet, customers are asked to predict whether the total number of goals scored in that league on a particular date will be over or under a certain number. Only games played on the named date will count. In the event of a postponed match, all bets will be void and a revised market will be created.

Total Shots in Game

Blocked shots do not count for the purposes of this market. The result returned by OPTA will be used for settlement of this market. OPTA Sports Data supply official results to a wide range of media outlets, both in print and online.

Total Throw-ins in Match

The result returned by OPTA will be used for settlement of this market. OPTA Sports Data supply official results to a wide range of media outlets, both in print and online.

Trialists

Trialists do not count for First (or Last) Player to Score bets.

What will happen to a player first?

Bet on what will happen first to a nominated player during the course of a game, e.g. substituted, sent off etc.

"Set up a goal" or "Goal assist" is defined as the last player from the scoring team to touch the ball before the goalscorer. It must be from open play - corners and free-kicks do not count. Players brought down for penalties are not credited with an assist. Own goals cannot be assisted - e.g. if a player crosses the ball in and it is headed in by an opponent, no assist is credited.

If a player does not start the game, then bets are void.

Wincast

To win you must successfully forecast a player to score anytime during 90 minutes and also the result of the match after 90 minutes.

Bets stand as long as your selected player plays some part in the match. If your selected player does not take any part in the match, Wincast bets will be settled as void.

If a match is abandoned prior to the completion of 90 minutes, Wincast bets are settled as Anytime Goalscorer singles as long as the player played some part in the match and therefore had an opportunity to score.

Yes/No

This bet involves predicting the outcome of 6 set Yes/No scenarios. The odds are 33/1 if all 6 scenarios are predicted correctly.

If a scenario result is not declared or is unobtainable, that selection will be excluded and the price for the bet will be reduced to 16/1 for the remaining 5 scenarios.

If 2 scenario results are not declared or are unobtainable, those selections will be excluded and the price for the bet will be reduced to 10/1 for the remaining 4 scenarios.

If 3 scenario results are not declared or are unobtainable, then the Yes/No bet will be void.

In the market "Will (team) make the last substitution?", where multiple substitutions are made within the same break of play, the market will be settled on whichever team's player physically comes onto the pitch last.

American Football

We accept singles and upwards bets on all NFL/NCAA/CFL/Arena League games. Bets will be settled on the official result, including overtime, as declared by the American Football governing body.

Money Line (Match betting)

Where odds for both Outright and Handicap betting are available, all bets are settled on the outright price, unless the handicap or qualifying price has been specifically selected. At least 55 minutes of play must take place for bets on that match to stand. If 55 minutes of play do not take place at the time the match is completed, all bets on that match will be void, unless an official result is 'called by the American Football governing body'. Overtime counts except for bets on Double Result. Where a match ends in a tie after overtime, bets on Money Line will be void.

Point Spread (Handicap Betting)

The result used for settling is the Money Line, adjusted for the Point Spread (handicap) line available at the time of bet placement. For example - Miami +3 @ Green Bay -3. Result Miami 21 Green Bay 25, Green Bay wins on the point spread.

In the event of the scores being level following the point spread being applied, the bet results in a "Push" and stakes are refunded. Push rule does not apply to markets with a point spread tie available.

Abandoned Matches

If a match is abandoned before the end of a game (including during overtime) all bets will be void, unless 55 minutes of play has taken place or an official result is 'called by the American Football governing body'. All other markets will be void except for those which have been unconditionally determined (for example First Touchdown Scorer bets will stand if a touchdown has been scored).

Current / Next Drive Market

Results are settled on the outcome of the respective offensive drive in progress. Only offensive statistics count. Kick off returns and punt returns for touchdowns do not count as a drive. Only interceptions or fumbles constitute a turnover. Turnovers that are returned by the defense for a touchdown will be settled as a turnover. In the event of a safety, turnover on downs or time expiring, all bets are void for that market. All markets are settled on official stats from nfl.com.

Division/Conference Winner

NFL Division Winner markets will be settled on who finishes top of the relevant division after the conclusion of the Regular Season. If 2 or more teams have the same Regular Season win record then ties will be broken using the NFLs official rules. All Regular Season games involving teams from that Division must be played for bets to stand unless a result is already known, otherwise bets on the market will be deemed void.

NCAA division winners will be settled as the team that represents that division in the conference final game. If there isn't a conference final for a particular conference, then that conference's division winners will be settled on regular season record, and any ties will be broken by the NCAA tie-breaking procedures. All Regular Season games involving teams from that Division must be played for bets to stand unless a result is already known, otherwise bets on the market will be deemed void.

NCAA conference winners will be settled as the winners of the conference championship game. If there isn't a conference final for a particular conference, then the conference winner will be settled on regular season record, and any ties will be broken by the NCAA tie-breaking procedures.

Double Result

This is based on predicting the result at half time and the result at the end of regulation time. This market excludes overtime.

1st Offensive Play

In the event of an accepted penalty on the 1st offensive play, bets stand for the next offensive play that takes place without an accepted penalty.

1st Offensive Play Yard Line

The result is determined by where the first offensive play from scrimmage takes place. In the event of the kick off being returned for a touchdown bets stand for the following kick off. In the event of a turnover the result is determined on where the 1st offensive play takes place from with respect to the receiving team’s yard line.

1st Penalty

This is settled on the 1st penalty called, regardless of a team accepting or declining the penalty. If there are offsetting penalties this market will be settled on the next penalty called.

1st Turnover and 1st Team to Commit a Turnover

For results purposes, only an interception or a fumble counts. A punt or turnover on downs does not qualify as a turnover for settlement purposes. In the event of an abandoned game stakes are returned unless a turnover has already taken place.

Grand Salami

The 'Grand Salami' will be decided by adding up all the scores by the games scheduled for that particular day. All games must be completed for bets to stand, points scored in overtime are included. For betting in running purposes the above rules apply unless stated otherwise. When scores are displayed in running, every effort is made to ensure the accuracy of the score and game time, however no liability is accepted for incorrect information displayed.

In Running

Prices quoted are for the whole game inclusive of any overtime played. As the markets are in running we reserve the right to close the market at any time.

Most Regular Season X

Applies to:

  • Most Regular Season Passing Yards
  • Most Regular Season Rushing Yards
  • Most Regular Season Receiving Yards
  • Most Regular Season Touchdowns
  • Most Regular Season Kicking Points
  • Most Regular Season Sacks
  • Most Regular Season Tackles
  • Most Regular Season Interceptions

Bets will be settled according to the statistics published on NFL.com. Most Regular Season Tackles includes assists.

NFL Specials Rules

NFL Specials are based on time specific markets. Weekly specials applies to all games played during the NFL Week Schedule. Sunday Early Specials applies only to games that Kick off at 6pm. Sunday Late Specials applies only to games kicking off from 9pm onwards inclusive of any late Sunday night game played. Overtime applies to all markets where played for purposes of settlement unless stated otherwise. All games must be completed for action.

Highest Scoring / Lowest Scoring Team

Results are based on individual teams total points inclusive of any overtime played. All games must complete for action. In the event of a tie dead heat rules apply.

Highest Scoring / Lowest Scoring Match

Results are based on total match points inclusive of any overtime played. All Games must complete for action. In the event of a tie dead heat rules apply.

Biggest Margin of Victory

Results are based on the largest margin of victory based on match results for the relevant time period of the specified specials. All games must complete for action and overtime where played applies. If the margin of victory is not quoted the “Field” is determined as the winner for settlement purposes.

Team to Score Fastest TD

Results are based on teams scoring the earliest touchdown based on official NFL.com times. In the event of a tie dead heat rules apply.

Highest Team Score Total / Lowest Team Score Total

The market relates to the total points scored by the team who scores the most / least points for that given market time period. In the event of the total not being quoted for results purposes “Field” will be deemed the winner.

Highest Team Score Total / Lowest Team Score Total (Over / Under)

The market relates to the total points scored by the team who scores the most / least points for that given market time period.

Total Team / Match Touchdowns

Results are based on total touchdowns scored for the specific match or team, inclusive of any overtime.

To Win Every Quarter / To Win Both Halves

A team must win each individual quarter / half for bets to have action. In the event of a tie in any quarter or half bets are losers. Overtime does not apply to this market. Games must be completed for action.

Mythical Matches

Matches involve two teams playing in those relevant weeks NFL fixtures. Results are dependent on team’s individual scores in their respective fixtures against that of the mythical weekends opponent. The official governing body determines scores, in the event of a game not fully completed bets are void for that respective mythical match. All scores include any overtime played, singles only.

NFL Draft

All bets on NFL Draft markets will be settled on the official draft order listed on NFL.com. For the purposes of over/under markets, undrafted players will be assigned a number one above that of the last draft pick.

Mr Irrelevant is the term given to the last player selected in the draft. The term 'specialist' refers to kickers, punters and long snappers only, and does not include kickoff or punt returners.

The 'Last Player Left in the Green Room' market will be settled based on the last player drafted, from those who were invited to attend the draft in the Green Room, and is not based on the last person to physically leave the room.

  • Player Positions
    Pre-Draft players are assigned to one playing position by Wizabet based on their probable playing position. The position that players are listed as on NFL.com and the position that they played in College are irrelevant, as these can often change and final positions are not decided until a player reaches their destination team. Once a position assignment has been made by Wizabet it is final. Others may be added to the market upon request, as long as they are not already assigned to another position.
NFL Head Coach Markets

For settlement purposes the Super Bowl will be used to mark the end of the season for all head coach markets. Any coach fired before the Super Bowl will be deemed to have been fired during the season, even if his team's season has ended.

Should a head coach resign, retire, or be traded to another team, we will consider him fired for settlement purposes.

Postponed Matches

If a match is postponed and rescheduled to take place within 12 hours of the original start time, your bet on that match will stand unless cancelled by mutual consent. If the match does not take place within 12 hours your bet will be void.

In the event of Venue changes, the event will be void irrespective of the 12 hour rule.

Proposition Bets

In the event of an abandoned game all stakes are returned, unless a result is already determined through the course of play that has taken place. Player prop markets involving Quarterbacks require that the player(s) in question must be the starter(s) for bets to have action. For all other player prop markets the player(s) in question must be listed as active bynfl.com/ cfl.ca, for bets to have action. All proposition bets are singles only. Players listed as inactive are void. For NCAA games players must record a stat as per espn.go.com for bets to have action, if players do not record a stat then bets are void.

Quarter and Half Markets

For bets placed on the specific quarters or halves the entire period of play must be played unless the result is already determined. 2nd half markets and 4th quarter markets do not include overtime.

Rapid Fire NFL Rules

General

Bets placed on any market during the first half that are unresolved by half-time will carry over into the second half.

Bets placed during the game that are unresolved by the end of the game will be cancelled and refunded in full.

Bets placed in connection with any play that is erased (i.e., as a result of a challenge or an accepted penalty) will not be resulted and will remain active.

Rapid Fire Team Markets

Next Touchdown: This market allows you to bet on which team will score the game's next touchdown (offensive, defensive and special team touchdowns all qualify).

Next Field Goal: This market allows you to bet on which team will score the game's next field goal. (A field goal attempted and missed does not qualify.)

Next Turnover: This market allows you to bet on which team will commit the game's next turnover (i.e., interception, lost fumble, missed field goal or turnover on downs). For purposes of this wager, a safety will not be deemed a turnover. In the event of a safety, all "Next Turnover" wagers will remain active.

Next Sack: This market allows you to bet on which team will be credited with the game's next sack. A team is credited for a sack when the quarterback on the opposing team makes an apparent attempt to pass before he (i) is tackled, (ii) steps out of bounds, or (iii) fumbles (regardless of which team recovers), behind or at the line of scrimmage. In the event of any ambiguity, official NFL stats will control.

Next Penalty: This market allows you to bet on which team will commit the game's next accepted penalty (i.e., penalties that are declined will not count). Note: if both teams commit penalties on the same play, neither will be deemed to have committed the penalty first and all live "Next Penalty" wagers will remain active.

Rapid Fire Markets
  • Rapid Fire - Drive Outcome

This market allows you to bet on which of four possible drive outcomes will occur: (1) Punt; (2) made Field Goal; (3) Offensive touchdown; or (4) Other.

Notes: For Rapid Fire - Drive Outcome bet settlement purposes, the following rules will apply:

o Any turnover will be scored as "Other."

o Safeties will be scored as "Other."

o A blocked punt will be scored as a Punt;

o An unsuccessful fake punt or a failed punt attempt (such as ball snapped over punter's head or punter dropping the ball) will be scored as "Other" unless the punting team manages to convert a first down, in which case the drive continues and all Drive Outcome bets will remain active;

o If the clock runs out (either for the first half or end of game) before the drive is complete, all Drive Outcome bets will be refunded.

  • Rapid Fire - Failure

This market allows you to bet on which of four game events will occur next: (1) Offensive flag; (2) Defensive Flag; (3) Sack or (4) Time Out.

Notes: For Rapid Fire - Failure bet settlement purposes, the following rules will apply:

o An offensive flag is considered a penalty on the team with possession of the ball.

o A defensive flag is considered a penalty on the team without possession of the ball.

o On a kick off, the team kicking off is deemed to be in possession of the ball until a player on the receiving team touches the ball, at which point the receiving team will be considered to be in possession of the ball.

o Following a fumble or an interception, the team to recover the fumble or make the interception will be deemed to have possession of the ball at the moment of the fumble recovery or interception.

o A penalty must be accepted to qualify as an offensive or defensive flag.

o Offsetting penalties will not count as either an offensive or defensive flag.

o A sack occurs when a quarterback makes an apparent attempt to pass before he (i) is tackled, (ii) steps out of bounds, or (iii) fumbles (regardless of which team recovers), behind or at the line of scrimmage. In the event of any ambiguity, official NFL stats will control.

o A Time Out will be deemed to have occurred when a time out is charged to a team in accordance with the NFL's official stats. For example, a lost challenge will be considered a time out, but a stoppage of time for injury will not.

Rapid Play Props
  • Next Play Run or Pass Attempt

This market allows you to bet on whether the next play will have a run or pass attempt.

Notes: For Play Run or Pass Attempt wager-scoring purposes, the following rules will apply:

o If a pass is attempted, whether complete, incomplete, or an interception, the play will be graded as a Pass Attempt. In the case of any ambiguity, official NFL stats will control.

o If a run is attempted, whether for a gain, loss, or no yardage, the play will be graded as a Run Attempt. In the case of any ambiguity, official NFL stats will control.

o In the event of a sack, the play will not be graded as a Run or a Pass Attempt, and all Next Play Run or Pass Attempt wagers will remain active. A sack occurs when a quarterback makes an apparent attempt to pass before he (i) is tackled, (ii) steps out of bounds, or (iii) fumbles (regardless of which team recovers), behind or at the line of scrimmage. In the event of any ambiguity, official NFL stats will control.

  • First Down Made

This market allows you to bet on whether the team currently on offense will gain a first down.

Notes: For First Down Made bet settlement purposes, the following rules will apply:

o A Touchdown will be considered a first down.

o A made Field Goal will not be considered a first down.

o All punts will be deemed to mean that the punting team did not gain a first down (even if the punting team forces a turnover on the punt return). Fake or botched punt attempts that result in a first down, however, will be scored as a gained first down.

o If the offense gains the amount of yards needed for a first down but, on the same play, fumbles the ball and the ball is recovered by the opposing team, the play will not be considered a first down.

o The First Down Made bet stands for an entire drive not just the next play. Accordingly, if a First Down Made bet is placed on third down and the offensive team fails to convert on third down but successfully converts on fourth down, all bets on a made first down will be graded as winners.

  • Next Score

This market allows you to bet on which type of scoring event will occur next in the game, a Touchdown or a Field Goal. Field goals attempted but missed do not qualify.

  • Points on This Drive

This market allows you to bet on whether the offensive team will score points on the current drive (i.e., a defensive touchdown or safety would not qualify).

  • Field Goal Made or Missed

This market allows you to bet on whether an upcoming field goal attempt will be successful. A successful field goal attempt is defined as an attempt that directly results in 3 points awarded to the field goal kicking team. Note: The field goal must be attempted for the wager to be scored. Accordingly, in the event of a fake field goal, botched snap, or any other event that results in no actual field goal kick being attempted, all Field Goal Made or Missed bets will be cancelled and refunded in full.

  • Next Pass +/- 7.5 yards

This market allows you to bet on whether the game's next completed pass will gain more or less than 7.5 yards.

Notes: For Next Pass +/- 7.5 yards wager-scoring purposes, the following rules will apply:

o An interception will be deemed an incomplete pass.

o All Next Pass +/- 7.5 yards wagers will remain pending until either team has completed a pass.

  • Next Run +/- 3.5 yards

This market allows you to bet on whether the game's next run attempt will gain more or less than 3.5 yards. Note: For purposes of this market, a sack (as defined above) will not be considered a run attempt.

Regular Season Wins

This market will be settled on the number of wins a team has in the regular season according to the official American Football governing body. A tie does not count as half a win.

Regular Season Yardage Match Bets

Available on passing/receiving/rushing yards. Bets will be settled on the first results published by NFL.com, subsequent amendments will be ignored for settlement purposes. Bets are void if one or both players are not listed as active as per NFL.com in Week 1 of the regular season.

Season Not Completed

If the regular season is not completed, all bets on the Super Bowl/Grey Cup/College Football Championship and Conference winners will be void.

Total Points

Total points are settled on the combination of both team's scores, inclusive of any overtime played. In the event of the total score being equal to the Total Points market a "Push" rule applies. Overtime does not count for Half or Quarter specific Total Points markets.

Touchdowns / Scorer Markets

  • 1st / Last / Anytime Touchdown Scorer
  • 1st Team Touchdown Scorer
  • 1st Team / Last Team to Score

In the event of an abandoned game bets stand on scores that have taken place already, overtime counts for these markets. Bets are void on players that are not listed as active by the relevant American Football governing body.

Wincast

To win you must successfully forecast a player to score a touchdown during the game and the result of the game. This will include overtime.

Bets stand as long as your selected player is active as per nfl.com. If your selected player is inactive, wincast bets revert to a single on the match result.

Where a match ends in a tie after overtime, Wincast bets will revert to a single on the Anytime Touchdown Scorer selection at the price correct at the time of bet placement.

Winning Margins

This is based on predicting the margin of victory by any given team in a match. Winning margin betting is from scratch.

Athletics

For all athletics events the result at the time of the podium presentation or medal ceremony will determine settlement. Any subsequent disqualifications or alterations, for whatever reasons, will be disregarded for settlement purposes.

If a track or field event is cancelled for any reason prior to the event, all bets will be void.

The total medal tally will be determined by the officially published IAAF results.

Events/Galas

Outright

Bets are settled all in compete or not.

Athletes against The Field

All named athletes must start for bets to count. 'The Field' comprises of all other unnamed runners.

Head to Heads

Both competitors must start for bets to have action; if either competitor does not start all respective bets are void.

Head to Head Handicaps

Both competitors must start for bets to have action; if either competitor does not start all respective bets are void. Applicable handicaps are applied to the competitor’s results prior to settlement.

Props

(Final Digit, Order Betting) Named athletes must start for bets to have action.

· Bets on final digit of athlete’s performance are settled on official results. E.G. 100m winner 9.98secs 8 would be the winner for settlement purposes. Long Jump winner 7.32m 2 would be declared the winner for settlement purposes.

· Order Betting is settled on the official result of 1st and 2nd in the correct order, any named athletes who do not compete, bets are void.

Olympics

For rules on Athletics betting in the Olympic Games, please refer to our article on Olympics.

Australian Rules Football

Online: We accept singles on all games unless otherwise stated.

In Shop: As of Friday 18th June, the minimum coupon bet on Australian Football is a Treble. Shop managers may use their discretion and accept 'one-off' singles and doubles bets from customers, if they are written on slips and customer was not previously aware of the change.

All Australian Rules bets are settled on 80 minutes play unless otherwise stated. If the game results in a draw, then stakes will be refunded unless a price is offered for the draw. Bets will be settled on official AFL result only.

If a match is abandoned before 80 mins are played, all bets on that match are void, except for those markets which have been unconditionally determined.

Any bets on a game not played within 24 hours of the scheduled date, at the time the bet was struck, will be declared void.

Similarly, any bets on a game played at a different venue will be declared void.

Badminton

A match is deemed to have started with the first serve of the match. If the statutory number of games are not completed, all bets placed on the correct game result will be void.

In the event of a match being awarded to a player before the full number of games have been played, match bets will stand for the official winner.

Bandy

We accept singles and upwards on bandy matches.

All bandy bets will be settled on 90 minutes play unless specifically stated otherwise. Overtime does not count. If 90 minutes play is not completed for any reason then all bets will be void, unless an official result is declared.

If a match is played in 3 x 30 minutes periods instead of 2 x 45 minute periods, bets will stand and will be settled on 90 minutes play.

Postponed matches

If a match is postponed and rescheduled to take place within 48 hours of the original start time, your bet on that match will stand unless cancelled by mutual consent. If the match does not take place within 48 hours your bet will be void.

Baseball

General Baseball Rules

All games must start on the scheduled date for bets to have action. If a game has been postponed or cancelled before its due start time then all bets are deemed no action.

Matches not played as listed

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

4½ innings rule

If a game is 'called', or suspended, winners and losers for betting are official after at least 5 full innings of play unless the home team is leading after 4½ innings. If a game is 'called', or suspended etc, the winner is determined by the score after the last full inning (unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). Please note that suspended games do not carry over.

8½ innings rule

Total and run-line betting (Handicap betting) - The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.

It is the client's responsibility to ensure they are aware of any relevant pitcher changes.

Pre Match Rules

Pre-game lines - All bets include extra innings unless otherwise stated.

Side betting (Money line) - Subject to 4½ innings rule.

Game totals/run line - Subject to 8½ innings rule.

5 innings wagering

All bets will be settled on the result after the first 5 innings of a game have been completed. If the 5 full innings are not completed, bets will have no action regardless of the score.

Individual Innings Betting

Innings betting refers to the specific inning only, the entire inning must be completed for bets to have action.

1st Pitch Result

You are betting on whether the 1st Pitch in the game is a Strike or a Ball. In the event of the 1st Pitch being neither a “called Strike”, or “called Ball” - A foul ball, or any other recorded fair hit (including a Home Run) is considered a Strike for wagering purposes. If a batter is Hit By Pitch, the result for wagering purposes is a Ball.

Pre-game props including player props

8½ innings rule applies unless settlement of bets is already determined. Extra innings count unless specified otherwise.

Grand Salami

The Baseball Grand Salami will be decided by the total runs scored in all MLB games scheduled for that day. No Listed Pitchers. All scheduled games - 8½ innings rule applies. If any game is cancelled or stopped before the completion of 8½ innings, all wagers on the Grand Salami will be cancelled. We offer the following Grand Salami markets:

Money Line (Home Teams vs Away Teams)

Homes Teams' total runs scored versus Away Teams' total runs scored.

Run Line Betting (Home Teams vs Away Teams)

Homes Teams' total runs scored versus Away Teams total runs, with Run Line (Handicap) applied after.

Total Runs

Lines are offered for the combined scores of all scheduled games to be over or under this quote. Push rules apply.

Non-MLB Baseball

All bets stand regardless of who pitches for each team.

8½ innings rule applies although in the event of a 'Mercy Rule' being called, all bets will stand on the score at the time. Exception: Where games are scheduled for 7 innings when played as part of a doubleheader, 7 innings must be completed (or 6½ innings if the home team is ahead) for bets to stand.

In Play Rules

MLB - All bets stand irrespective of pitchers or pitcher changes.

All markets include extra innings.

Side betting (Money line) - Subject to 4½ innings rule.

Game totals/run line - Subject to 8½ innings rule.

Total Home Runs

A Home Run is scored when the batter is able to circle all the bases, ending at home plate. This will count as one (1) Home Run, potential runs for other runners on base when the Home Run was scored will not be counted.

Next Scoring Play

The selection ‘Any Other’ includes a RBI, Error Run, and Sacrifice, when there is no Home Run.

Current/Next At Bat

The selection ‘On Base’ includes a RBI, but is void in the event of a Sacrifice or Walk.

Futures - General rules

Regular season wins/match-ups

Team must complete at least 160 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.

To win Pennant

The team that progresses to the World Series will be deemed the winner of the pennant.

MLB Postseason Series Betting

Bets are void if the required minimum number of games (according to the respective governing organisations) are not completed or changed.

MLB Regular Season MLB Series Betting

Bets on MLB Regular Season Series are placed on the outcome of the first three games played in each Series. Pitchers cannot be listed; all wagers will have action irrespective of starting pitchers. Neither team can play another opponent between scheduled games. Only the first three games played count for betting purposes. Bets stand provided a minimum of two games have been played. If two of the first three games are postponed or cancelled - all bets are void. Called games will count towards grading provided it is officially declared a regulation game (4 ½ innings rule).

Outright, pennant and divisional betting

All bets stand regardless of team relocation, team name change, season length or play-off format.

Basketball

American Basketball

We accept singles on all games. Bets will be settled according to the official result as declared by the basketball governing body. For all US basketball games, overtime will be included in the final result to determine bet settlement, unless otherwise specified.

Any subsequent amendments to the official result will be ignored for settlement purposes.

NBA: Regular time is 48 minutes play. At least 43 minutes of play must elapse for NBA game bets to stand. If the game is abandoned for any reason before 43 minutes play is completed, then all bets will be void except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.

WNBA: Regular time is 40 minutes play. At least 35 minutes of play must elapse for WNBA game bets to stand. If the game is abandoned for any reason before 35 minutes play is completed, then all bets will be void except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.

NCAA: Regular time is 40 minutes play. At least 35 minutes of play must elapse for NCAA game bets to stand. If the game is abandoned for any reason before 35 minutes play is completed, then all bets will be void except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.

Match betting or "Money Line"

Where odds for both outright and handicap betting are available, all bets are settled on the outright price, unless the handicap or qualifying price has been specifically selected.

Half Betting


The following rules apply:

· All listed periods must be completed for bets to have action in the relevant markets, for example the quarter with most points;

· if betting on the 4th quarter (or 2nd half) overtime is not included.

1st Half Betting - 1st Half Betting is available In-Play on certain matches. Bets are settled on the result of the match at the end of the first half.

2nd Half Betting - 2nd Half Betting is available In-Play on certain matches. Bets are settled on the result of the match excluding 1st half scores, so only including scores from the second half. Overtime does not count.

Highest Scoring Half/Quarter -
The following rules apply:

· if both halves have the same amount of points then bets are void;

· if quarters have the same amount of points then dead heat rules apply;

· all relevant periods must be completed otherwise bets will be void;

  • extra time is not included.

Handicap Betting or "Points Spread"

This is in the form of half-point and full point handicaps (e.g. +/- 3.5 points, +/- 7 points, etc). In the event of a Handicap tie bets are void on that market.

Suspended Matches

In the event of any game being suspended for any reason and resumed within 24 hours of the original tip off, bets will stand and shall be settled on the official result. Should the game not be resumed within 24 hours then the 43 / 35 minute rule shall apply.

Seasonal Match Betting

Predict which of the two nominated teams will have the better regular season record. Performances in the play-offs do not count. Both teams must play all of their scheduled regular season games for bets to stand.

Division Finishing Position

Predict what position the named team will finish within their respective division at the end of the regular season. Performances in the play-offs do not count. All teams within that division must play all of their scheduled regular season games for bets to stand.

Conference Finishing Position

Predict what position the named team will finish within their respective conference at the end of the regular season. Performances in the play-offs do not count. All teams within that conference must play all of their scheduled regular season games for bets to stand.

Division Winner

Division Winner markets will be settled on who finishes top of the relevant division after the conclusion of the Regular Season. If 2 or more teams have the same Regular Season win record then ties will be broken using the governing body's official rules to determine an outright winner. All Regular Season games involving teams from that Division must be played for bets to stand unless a result is already known, otherwise bets on the market will be deemed void.

Conference Winner

Conference Winner markets will be settled on team's performance in the playoffs. Regular season records do not count.

Player Regular Season Specials and Match Bets

A named player must meet the relevant qualifying criteria below for bets to stand, otherwise bets on that player will be made void.

  • Total points / rebounds / assists / steals / blocks / fouls / turnovers / 3-point field goals - player must play in at least 10 regular season games
  • Average points / rebounds / assists / steals / blocks / fouls / turnovers per game - player must play in at least 70% of his team's regular season games
  • Average field goal percentage - player must make at least 300 field goals during the season
  • Average 3-point percentage - player must make at least 82 3-point field goals during the season

All averages will be rounded to 1 decimal point for settlement purposes.

Player Play-off Specials and Match Bets

A named player must play in at least 4 play-off games, otherwise bets on that player will be made void.

Player-v-player special bets

Player-v-player special bets (e.g. to score the most points, to get the most rebounds) are offered without the option of the tie. If the result is a tie then all bets on that market will be void.

Player Monthly Specials and Match Bets

Both named players must play some part in at least 4 games within the stated calendar month, otherwise match bets involving those players will be made void, except where bets have been unconditionally determined.

Team Monthly Specials and Match Bets

A team must play in all of their scheduled games for the stated calendar month, otherwise bets involving that team will be made void, except where bets have been unconditionally determined.

Group Bets

Group bets (e.g. which of this group of players will score the most points) can finish with two or more players winning in a dead-heat. In this case dead-heat rules will apply, e.g. if you placed an each way bet and the terms quoted are for the first three places, we will treat two Groups tying for third place as having dead heated for third place. We will then settle with 1/2 stake lost and 1/2 stake settled at full place odds for each-way bets on those Groups.

Postponed match

If a match is not played on the scheduled date all bets will be void.

Most points

If any of the players listed in this market fail to start the game, then all bets on the market are void.

Proposition Markets

Team Total Points

These markets include any overtime played and are based only on the relevant teams total. In the event of a tie bets are voided.

Last Score of the Half / Match

The results of these are based on official stats from NBA.com for last score of the match any overtime played applies for this market.

First Player to score

This market is all in play or not. Players not nominated are available upon request.

Grand Salami

The 'Grand Salami' will be decided by adding up all the scores by the games scheduled for that particular day. All games must be completed for bets to stand, points scored in overtime are included.

Player Props

Player prop markets are inclusive of any overtime played and are settled on official results supplied by NBA.com. Nominated player must play some part of the match for bets to stand, otherwise bets on that individual will be made void.

  • To Record a Double-Double - Player must record 10 or more in TWO of the following 5 statistical categories: Points, Rebounds, Assists, Blocks, Steals.
  • To Record a Triple-Double - Player must record 10 or more in THREE of the following 5 statistical categories: Points, Rebounds, Assists, Blocks, Steals.

European and International Basketball

General Rules

Regular time is 40 minutes play.

Bets will be settled according to the official result as declared by the European basketball governing body. Unless stated otherwise, overtime counts for all markets except Win-Draw-Win Match Betting and those that are quarter or half specific.

Where a fixture is played over 2 legs (e.g. home and away in the Eurocup latter stages) the 1st leg result will be settled on the 40 minute score. In the 2nd leg, the result will be settled on the 40 minute score, except where the scores both the 1st and 2nd legs are tied and the 2nd leg goes into overtime, then overtime will count. If the 2nd leg score is not tied, but overtime is played due to each team having won one leg in the fixture, overtime will not count.

If the game is abandoned for any reason before play is completed, then all bets will be void except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.

Any subsequent amendments to the official result will be ignored for settlement purposes.

Match Betting

Where odds for both outright and handicap betting are available, all bets are settled on the outright price, unless the handicap or qualifying price has been specifically selected.

Match betting on the European leagues is in the form of a whole-point handicap (e.g. +/- 3points, +/- 7 points, etc.). Tie prices are also available.

Tournament Winner bets will be settled at the end of the play-offs. Rankings at the end of the regular season do not count.

Postponed Match

If a match is not played on the scheduled date all bets will be void.

Player Specials

In European and International basketball – e.g. Euroleague or domestic European leagues – bets are only void if the named player plays absolutely no part in the game. Bets stand as soon as the player takes any part in the game. Unless stated otherwise, overtime counts for all Player Specials markets.

Chinese and Philippine Basketball

Regular time is 48 minutes play.

Bets will be settled according to the official result. Unless stated otherwise, overtime counts for all markets except Win-Draw-Win Match Betting and those that are quarter or half specific.

South American Basketball

Regular time is 40 minutes play.

We accept singles on all games. Bets will be settled according to the official result as declared by the basketball governing body. Unless stated otherwise, overtime counts for all markets except Win-Draw-Win Match Betting and those that are quarter or half specific.

Any subsequent amendments to the official result will be ignored for settlement purposes.

At least 35 minutes of play must elapse for bets to stand. If the game is abandoned for any reason before 35 minutes play is completed, then all bets will be void except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.

Bowls

Outright betting

All in, complete or not.

Match Betting

In the event of a match starting but not being completed the player progressing to the next round will be deemed the winner. In the event of a walkover (e.g. one of the players withdraws before a match) all bets on that match will be void.

Set Betting

The full number of sets required to win the match must be completed. If the match is awarded to a player before the full number of sets are completed, set betting will be void.

Abandoned or Postponed matches

If a match is abandoned or postponed and rescheduled to take place within 48 hours of the original start time, your bet on that match will stand. If the match does not take place within 48 hours your bet will be void.

Boxing

The official start of the fight is when the bell is sounded for the beginning of the first round. All bets will be settled according to the official result declared by the official governing body immediately after the end of the fight. Any subsequent appeals or amendments to the result will not be taken into account for settlement purposes.

Postponed/Cancelled Contest

If a contest is postponed and rescheduled to take place within 48 hours of the original start time, your bet on that contest will stand unless cancelled by mutual consent. If the contest does not take place within 48 hours your bet will be void.

Contestant Replaced

If one of the contestants is replaced by a substitute, bets on the original bout will be void.

Failure to come out for a round

If a boxer fails to come out for the next round, bets will be settled on his opponent having won the bout in the previous round.

Change to scheduled number of rounds

All outright bets on the match will stand. However round by round bets will be void.

Round Betting

Betting on the round in which the fight result will be determined.

If a fight is stopped before the full number of rounds have been completed, or if a boxer is disqualified and a points decision is awarded, bets will be settled on the round in which the fight was stopped.

Fight Outcomes:

Draw or technical draw
  • Draw is scorecard draw.

· Technical draw is if the referee stops the fight due to an accidental injury or foul, before the required number of rounds have been completed for the fight to be decided on the judges scorecards (otherwise known as a technical decision).

KO or TKO

· Knockout (KO) is when the boxer does not stand up after a 10 count.

· Technical knockout (TKO) is the 3 knockdown rule or if the referee steps in to stop the fight.

Decision or technical decision

Decision is on scorecard points between the 3 judges.

  • Technical decision is when the fight can’t continue for any reason other than a KO/TKO or Disqualification (e.g. a clash of heads causing a cut), but the required number of rounds have been fought for the fight to be decided upon the judges scorecards.
  • Split Decision: Where 2 of the 3 judges score the same fighter as the winner, while the third judges scores the other fighter as the winner.
  • Majority Decision: Where 2 of the 3 judges score the same fighter as the winner, while the third indicates neither fighter won (i.e draw).
  • Unanimous Decision: When all 3 judges have the same fighter as the winner.

Total rounds

If a fight is stopped before the full number of rounds have been completed, or if a boxer is disqualified and a points decision is awarded, bets will be settled on the round in which the fight was stopped.

For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the ‘half’ to determine under or over.

Tournament Betting

Any fighter starting the tournament, who has to withdraw from the event due to injury will be deemed a loser.

Cricket

CRICKET

Match Betting

Who will win the match?

· All match betting will be settled in accordance with official competition rules.

· In matches affected by adverse weather, bets will be settled according to the official result. This includes matches affected by a mathematical calculation such as the Duckworth-Lewis method (DL) or the Jayadevan system (VJD)

  • If there is no official result, all bets will be void.

· In the case of a tie, if the official competition rules do not determine a winner then dead-heat rules will apply. In competitions where a bowl off or super over determines a winner, bets will be settled on the official result.

· In First Class Matches, if the official result is a Tie, bets will be settled as a dead-heat between both teams. If the Draw was offered, bets on the Draw will be settled as losers in the case of a Tied match.

· In County Championship matches where the Draw is NOT offered, Matches will be settled on a Draw No Bet basis (i.e bets Void when there is a Draw).

· If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules.

· If a match is cancelled then all bets will be void if it is not replayed or restarted within 36 hours of its advertised start time.

Match Betting: Double Chance

Will the match result be either of the three options given?

  • A tie will be settled as a dead heat.

· All match betting will be settled in accordance with official competition rules.

  • If there is no official result, all bets will be void.


Match Betting: Draw No Bet

Who will win the match given that all bets will be void if the match is a draw?

  • A tie will be settled as a dead heat.

· All match betting will be settled in accordance with official competition rules.

  • If there is no official result, all bets will be void.

· Only fours scored from the bat (off any delivery - legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.


Most Sixes

Which team will hit the most sixes?

· In One Day Internationals and other 50 over limited overs matches, Most Sixes bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed.

· In Twenty20 matches Most Sixes bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.

· Only sixes scored from the bat (off any delivery - legal or not) will count towards the total sixes. Overthrows and extras do not count.

  • Sixes scored in a super over do not count.
  • In event of a Tie Dead heat rules will apply.


Most Extras

Which team will have the most extras added to their batting score?

· In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.


Highest First Over Runs

Which team will score the most runs in the first over of their innings?

· The first over must be completed for bets to stand unless settlement has already been determined. If during the first over the innings is ended due to external factors, including bad weather, all bets will be void, unless settlement has already been determined.

· Extras and penalty runs in the particular over count towards settlement.


Highest First Group of Overs

Which team will score the most runs after the first specified number overs of their innings?

· If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.


Highest First Wicket Partnership

Which team will score the most runs before losing their first wicket?

· If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed.

· For settlement purposes, a batsman retiring hurt does not count as a wicket.

· In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined.

· In One Day Internationals and other 50 over limited overs matches, 1st Wicket Partnership bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed.

· In Twenty20 matches 1st Wicket Partnership bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.

· Bets will also be void if one team faces less overs than the opposition, unless settlement of bet had already been determined before reduction of overs took place.

· In First Class matches the market refers only to each team’s first innings.


Total Match Sixes

How many sixes will be hit in the match?

· In One Day Internationals and other 50 over limited overs matches, Total Match Sixes bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed.

· In Twenty20 matches Total Match Sixes bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.

· Only sixes scored from the bat (off any delivery - legal or not) will count towards the total sixes. Overthrows and extras do not count.

  • Sixes scored in a super over do not count.


Man of the Match

Who will be named man of the match?

· Will be settled on the officially declared man or Player of the match.

· Bets will be settled on the officially declared man of the match.

  • Dead-heat rules apply.

· If no man of the match is officially declared then all bets will be void.


Runs in Over

How many runs will be scored in the specified over?

· The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.

· If the over does not commence for any reason, all bets will be void.

· Extras and penalty runs in the particular over count towards settlement.


Boundary in Over

Will there be a boundary scored in the specified over?

· Only boundaries scored from the bat (off any delivery - legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries.

· The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.

· If the over does not commence for any reason, all bets will be void.

· Extras and penalty runs in the particular over count towards settlement.


Wicket in Over

Will a wicket all in the specified over?

· For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball.

· The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.

· If the over does not commence for any reason, all bets will be void.

· Extras and penalty runs in the particular over count towards settlement.


Over Odd/Even

Will the number of runs scored in the specified over be odd or even?

  • Zero will be deemed to be an even number.

· The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.

· If the over does not commence for any reason, all bets will be void.

· Extras and penalty runs in the particular over count towards settlement.


Runs in Groups of Overs

How many runs will be scored in the specified number of overs?

· If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.


Runs in Session

How many runs will be scored in the specified session?

· The result is determined by the total number of runs scored in the specified session, regardless of which team has scored them.

· If less than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.


Innings Runs

How many runs will the batting team score in the current innings?

· In Test or First Class Matches Innings runs bets will be void if fewer than 60 overs are bowled due to external factors, including bad weather, unless the Innings has reached a natural conclusion.

· In One Day Internationals and other 50 over limited overs matches, Innings runs bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed unless settlement of the bet is already determined.

· In Twenty20 matches Innings runs bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement of the bet is already determined.


Innings Fours

How many fours will the batting team hit in their current innings?

· In One Day Internationals and other 50 over limited overs matches, Innings Fours bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed unless settlement of the bet is already determined.

· In Twenty20 matches Innings Fours bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement of the bet is already determined.

· Only fours scored from the bat (off any delivery - legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.

  • Fours scored in a super over do not count.


Innings Sixes

How many sixes will the batting team hit in their current innings?

· In One Day Internationals and other 50 over limited overs matches, Innings Fours bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed unless settlement of the bet is already determined.

· In Twenty20 matches Innings Fours bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement of the bet is already determined.

· Only sixes scored from the bat (off any delivery - legal or not) will count towards the total sixes. Overthrows and extras do not count.

· Sixes scored in a super over do not count unless settlement of the bet has already been determined.

  • Run Outs in a super over do not count.


Top Runscorer in Innings

Which batsman will score the most runs for the named team?

· The result of this market is determined on the batsman with the highest individual score in a team’s innings.

· In Test or First Class Matches Top Runscorer bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.

· In One Day Internationals and other 50 Over limited overs matches, Top Runscorer bets will be void if the scheduled number of overs for the innings is reduced by 25 or more overs after the bet was placed.

· In Twenty20 matches Top Runscorer bets will be void if the scheduled number of overs for the Innings is reduced by 10 or more overs after the bet was placed.

· When two or more players score the same number of runs, in the innings dead-heat rules will apply.

  • Runs scored in a super over do not count.


Top Wicket-Taker in Innings

Which bowler will take the most wickets for the named team?

· The result of this market is determined on the bowler with the highest individual number of wickets in an individual innings.

· In Test or First Class Matches Top Wicket-Taker bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.

· In One Day Internationals and other 50 Over limited overs matches, Top Wicket-Taker bets will be void if the scheduled number of overs for the innings is reduced by 25 or more overs after the bet was placed.

· for the Innings is reduced by 10 or more overs after the bet was placed.

· When two or more players take the same number of wickets, in the innings dead-heat rules will apply.

· If no bowlers take a wicket in an innings then all bets will be void.

  • Wickets taken in a super over do not count.

Batsman Runs

How many runs will the named batsman score?

· If the batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.

· If a batsman retires hurt, but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.

· In One Day Internationals and other 50 Over limited overs matches, Batsman runs bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.

· In Twenty20 matches Batsman runs bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement is already determined.

  • Runs scored in a super over do not count.


Batsman Fours

How many fours will the named batsman hit?

· If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of fours will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.

· If a batsman retires hurt, but returns later, the total fours hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.

· In One Day Internationals and other 50 Over limited overs matches, Batsman Fours bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.

· In Twenty20 matches Batsman Fours bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement is already determined.

· Only fours scored from the bat (off any delivery - legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.

  • Fours scored in a super over do not count.


Batsman Sixes

How many sixes will the named batsman hit?

· If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of sixes will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.

· If a batsman retires hurt, but returns later, the total sixes hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.

· In One Day Internationals and other 50 Over limited overs matches, Batsman Sixes bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.

· In Twenty20 matches Batsman Sixes bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement is already determined.

· Only sixes scored from the bat (off any delivery - legal or not) will count towards the total Sixes. Overthrows and extras do not count.

  • Sixes scored in a super over do not count.


Batsman Milestones

Will the named batsman reach the specified milestone?

· If the batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.

· If a batsman retires hurt, but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.

· In One Day Internationals and other 50 Over limited overs matches, Batsman Milestone bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.

· In Twenty20 matches Batsman MIlestone bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement is already determined

  • Runs scored in a super over do not count.


Method of Dismissal

How will the named batsman be out?

  • If the specified batsman is not out, all bets will be void.

· If the specified batsman retires hurt, and does not return to bat later, all bets will be void.

· If that batsman does return to bat later and is out, bets will stand.



Fall of Next Wicket

How many runs will the batting team have scored whe the next wicket falls?

· If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed.

· For settlement purposes, a batsman retiring hurt does not count as a wicket.

· In One Day Internationals and other 50 Over limited overs matches, Fall of Wicket bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.

· In Twenty20 matches Batsman Fall of Wicket bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement is already determined.


Next Man Out

Which batsman will be the next to be dismissed?

· If either batsman retires hurt or the batsmen at the crease are different from those quoted, the bets placed on both batsmen will be declared void.

  • If no more wickets fall, all bets will be void.


Method of Next Wicket Dismissal

How will the next batsman be out?

· The result will be determined by the dismissal method of the next wicket that falls.

· For settlement purposes, a batsman retiring hurt does not count as a wicket.

  • If the specified wicket does not fall, all bets will be void.



Batsman Matchbet

Which of the named players will score the most runs?

· In One Day Internationals and other 50 Over limited overs matches, Batsman Matchbets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement of the bet is already determined.

· In Twenty20 matches Batsman Matchbets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement of the bet is already determined.

· Both players must be named in the starting eleven. If either does not then subsequently bat all bets are still settled.

  • Runs scored in a super over do not count.


Bowler Matchbet

Which of the named players will take the most wickets?

· In One Day Internationals and other 50 Over limited overs matches, Bowler Matchbets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement of bet is already determined.

· In Twenty20 matches Bowler Matchbets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement of bet is already determined.

· Both players must be named in the starting eleven. If either does not then subsequently bowl all bets are still settled.

  • Wickets taken in a super over do not count.


All-Rounder Matchbet

Which of the named players will score the most points in the player performance scoring system?

· Points are scored as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping.

· In One Day Internationals and other 50 Over limited overs matches, All Rounder Matchbets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement of bet is already determined.

· In Twenty20 matches All Rounder Matchbets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement of bet is already determined.

· Both players must be named in the starting eleven. If either player does not then subsequently bat or bowl then all bets are still settled.

  • Points scored in a super over do not count.


Century in the Match

Will an individual player score a Century?

· In One Day Internationals and other 50 over limited overs matches, Century in the match bets will be void if the scheduled number of overs for either innings is reduced by 5 or more overs after the bet was placed.

· In Twenty20 matches Century in the match bets will be void if the scheduled number of overs for either Innings is reduced by 3 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.

  • Runs scored in a super over do not count.


Player Wickets

· In One Day Internationals and other 50 over limited overs matches, Player Wickets bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed.

· In Twenty20 matches Player Wickets bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.

  • Wickets taken in a super over do not count.

· In First Class/Test matches the market refers only to wickets taken in the first innings unless specified.


Series Betting

· Outright bets on a series will stand so long as at least one match has been completed;

· if there is a reduction in the number of matches in a series, either during or prior to its commencement, then bets on series result, top run-scorer and other markets not directly involving the series score will

  • stand;

· if there is no further action after a bet has been placed, for example the series is abandoned, then all bets will be void;

  • Series Correct Score

· bets on the correct score for a series will be void if the number of scheduled games are not played, unless the settlement of the bet is already determined


Top Runscorer In A Series

· Top series batsman bets will stand regardless of whether a player plays or not, unless otherwise stated;

  • At least one test match must be completed for bets to stand;

· When two or more players score the same number of runs, dead-heat rules will apply.


Top Wicket-Taker In A Series

· Top series bowler bets will stand regardless of whether a player plays or not, unless otherwise stated;

  • At least one test match must be completed for bets to stand;

· When two or more players take the same number of wickets, dead-heat rules will apply.

Cycling

All bets will be settled on the result of the podium presentation. If there is no podium presentation, we will settle bets on the result immediately declared by the official governing body, irrespective of any subsequent enquiry.

Race & Stage Winner

All outright winner or stage winner bets on an individual rider will be void if that rider fails to start the competition or stage. However bets will stand if the rider withdraws once the competition or stage has started. A rule 4 deduction may apply to Outright markets.

King of the Mountains, Green Jersey, Young Rider & other categories - Bets on these competitions will be settled as per the official final result on the last day of the tour. Any subsequent disqualifications will be ignored for settlement purposes.

Match betting - Stage and General Classification

At least one of the riders or teams must complete the stage or race for match bets to stand.

Furthermore, all of the riders or teams must start the stage or race for bets to stand.

If all riders fail to finish the race or stage, then bets are void.

Darts

Match Betting

Predict the winner of the match. The player progressing to the next round will be considered the winner, so long as one of the players has thrown a dart at the start of the first leg. However, if a dart is not thrown, all bets will be void.

In matches where a draw is possible, in the event of a draw, bets on players to win will be treated as losing selections.

Tournament Betting

Predicting which player will win a tournament. Rule 4 deductions may apply.

  • Player Tournament Average

Predict whether the tournament average for the selected player will be Over or Under the specified line. Where offered, the "Player Tournament Average" market will be settled in line with results first published on the website of the governing body of the tournament in question, any subsequent amendments to the initial decision will not apply. Bets will be settled to two decimal places; where an average is 104.03 on a market line of over/under 104.0, this will be settled as 'Over'. Where a market finishes exactly on the line to two decimal places, bets will be made void e.g. over/under 103.5 and the result is 103.50.

All bets will be void if the tournament is not completed.

Popular markets

All markets below will be void if the match is not completed, except where the outcome has been unconditionally determined.

  • Handicap Markets - Predict the winner once the handicap spread has been applied to the actual scores. In the event of the statutory number of legs/sets not being completed, changed, or differing from those offered for betting purposes, then all bets will be void.
  • Leg/Set Betting - Predict the correct leg/set score.
  • Total Legs/Sets - Predict whether the total number of legs/sets in a match will be over or under a specified figure.
  • Total Legs Odd/Even - Predict whether the total number of legs in the match will be an odd or even number.

Next Leg/Set Betting

All markets below will be void if the next leg/set is not completed.

  • Next Leg/Set Winner - Predict which player will win the next leg/set. If the leg/set does not take place all bets will be void, except in the event of the award of a leg/set for any reason in which case bets will stand.
  • Next Leg Checkout Score - Predict whether the winning checkout will be over or under a specified figure.
  • Next Leg Double - Predict the winning double of the next leg.
  • Next Leg Winning Double Colour - Predict the colour of the winning double in the next leg. The Bull counts as red.
  • Next Leg 180 - Predict whether or not a 180 will be scored in the next leg.
  • Player Next leg 180 - Predict whether or not the specified player will score a 180 in the next leg.

Specials

All markets below will be void if the match is not completed, except where the outcome has been unconditionally determined.

  • Number of 180s in Match - Predict whether the total number of 180s in the match will be over or under a specified figure.
  • Player Total 180s - Predict whether the total number of 180s for a specified player in a match will be over or under a specified figure.
  • Who Will Score the Most 180s? - Predict which player will score the most 180s in the match. Odds are quoted for the tie and in the event of a tie bets on either player are lost.
  • Who Will Score the First 180? - Predict the player to score the first 180 in the match. If a 180 is not scored during the match, then all bets will be void.
  • First Leg 180 - Predict whether or not a 180 will be scored in the first leg.
  • 180s Handicap Matchbet - Predict the player who will throw the most 180s once the stated handicap has been applied. There is no tie possible.
  • Highest Checkout - Predict which player will make the highest checkout in the match. Odds are quoted for the tie and in the event of a tie bets on either player are lost.
  • Highest Match Checkout - Predict whether the highest match checkout will be over or under a specified figure.
  • 170 Checkout - Predict whether or not there will be a 170 checkout in the match.
  • 9 Dart Finish - Predict whether or not there will be a 9 dart finish in the match.

Premier League

Where a player withdraws from a Premier League session, all bets on that match will be made void. Any bets placed on special session markets on either of the players in a match where a player withdraws will also be void. Any bets on other players on special session markets will be settled based on the originally scheduled matches that actually take place, ignoring the match where a player was withdrawn, and the equivalent of a Rule 4 deduction may apply.

E-Sports

General Rules

Where an event involves the same two players or teams playing multiple games or maps, for example “best of 3”, and one or more games or maps are not played because the result of the event has already been determined, bets on un-played games or maps are void and stakes refunded.

A map is deemed to have started as soon as the game clock starts or either team or player takes a game action relating to that map, including picks, bans and weapon purchases. In the event that a map has to be remade due to a technical glitch or bug bets placed after the start of the map will be made void. If maps are subject to a pause but restart as planned bets will stand.

Dates and start times are shown for information purposes only and may not be accurate. Where an event is cancelled, postponed or interrupted and not completed within 48 hours of the originally scheduled start time, bets on that event are void and stakes refunded. However, games or maps that are completed within 48 hours are settled normally even if additional games or maps that were supposed to be part of the same matchup are cancelled or further postponed.

Bets are settled based on the official broadcast of the game by the publisher or event organiser.

The rules below may apply to different games, e.g. Team to Score the Next Kill applies to both lol and Dota2. Specific rules that apply to only one type of game will be highlighted where appropriate.

Match Up Winner

Who will win the match up

· If there is a change in the number of maps or games played bets placed on this market will stand

· If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are void


Map Winner

Who will win the map

· If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map are void.

· For maps where one team surrenders, the winning team is the team that did not surrender.


Team to Draw First Blood

Which team will Score the first kill on the Map

· The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.


Team to Score the Next Kill

Which team will score the next kill on the map

· The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.


Team to Score the Most Kills

Which team will score the most kills on the map

· The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.


Total Kills Scored Over/Under

The Total number of kills scored on the map

· The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.


Team to Destroy the Next Tower

Which team will destroy the Next Tower

· For bets involving towers, all destroyed towers count as having been destroyed by the opposing team even if the last hit was from a minion.


CS:GO

Team to Win the Next Round

Which team will win the next round

· In the event that a round is abandoned all bets on this market will be void.


Map Rounds Handicap

The result of the map after the stated handicap has been applied.

· In the event of an abandoned map or disqualification bets will be void unless the result of the handicap has already been determined.

· Map Rounds Handicap includes overtime rounds unless otherwise stated.

League of Legends

Team to Score a Quadra Kill

Will a player on a team register a Quadra Kill

· For a multi-kill to register as a Quadra Kill it must be announced as such during the match up or listed in the official match history.

· The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.


Team to Score a Penta Kill

Will a player on a team register a Penta Kill

· For a multi-kill to register as a Penta Kill it must be announced as such during the match up or listed in the official match history.

· The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.


Team to Slay the Rift Herald

Which Team will Slay the Rift Herald

· Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

· Where there is no 'neither' or 'draw' selection available and this selection is the winner all bets on the relevant index are void.


Team to Slay the Next Baron

Which Team will Slay the Next Baron

· Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

· Where there is no ‘neither’ or ‘draw’ selection available and this selection is the winner all bets on the relevant index are void.


Team to Slay the Next Dragon

Which Team will Slay the Next Dragon

· Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

· Where there is no ‘neither’ or ‘draw’ selection available and this selection is the winner all bets on the relevant index are void.


Team to Destroy the Next Inhibitor

Which Team will Destroy the Next Inhibitor

· Inhibitors count as having been destroyed by the opposing team even if the last hit was from a minion

· Each destruction of an inhibitor counts separately, even where it has respawned and is destroyed for a second or subsequent time.

· Where there is no ‘neither’ or ‘draw’ selection available and this selection is the winner all bets on the relevant index are void


Team to Destroy the Next Tower

Which Team will Destroy the Next Tower

· Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

  • Champion created Structures do not count as Towers

· Where there is no ‘neither’ or ‘draw’ selection available and this selection is the winner all bets on the relevant index are void


Total Barons Slain Over/Under

The Total Number of Barons Slain on the Map

· Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available


Total Dragons Slain Over/Under

The Total Number of Dragons Slain on the Map

· Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available


Total Inhibitors Destroyed Over/Under

The Total Number of Inhibitors Destroyed on the Map

· Each of the six inhibitors counts only once, even if it is destroyed, respawns and is destroyed again.


Total Towers Destroyed Over/Under

The Total Number of Towers Destroyed on the Map

· Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

· Champion created ‘Structures’ do not count as Towers for settlement purposes.

· In the event of a surrender this market will be settled as the total number of towers destroyed at the time of surrender PLUS the minimum number of extra towers needed for the victorious team to secure the win.


Both Teams to Destroy an Inhibitor

Will Both Teams Destroy an Inhibitor?

· Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available


Both Teams to Slay a Baron

Will Both Teams Slay a Baron?

· Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available


Dota 2

Team To Slay the Next Roshan

Which Team will Slay the Next Roshan

· Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

· Where there is no 'neither' or 'draw' selection available and this selection is the winner all bets on the relevant index are void.


Heroes of The Storm

Team to Destroy the Next Fort

Which Team will Destroy the Next Fort

· Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

· Where there is no 'neither' or 'draw' selection available and this selection is the winner all bets on the relevant index are void.

Floorball

We accept singles and upwards on floorball matches.

All floorball bets will be settled on 60 minutes play unless specifically stated otherwise. If 60 minutes play is not completed for any reason then all bets will be void.

Betting In Play:

All floorball bets in running will be settled on 60 minutes play unless specifically stated otherwise. When scores are displayed in running, every effort is made to ensure the accuracy of the score and game situation. However no liability is accepted for incorrect information displayed.

If a match is abandoned all bets will be void, except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.

'Period Betting - 20 mins only'

Each 20 minute period is treated as a separate 'mini-match' and therefore your selection must score more goals than the other team within the chosen period to win. Any existing score in the match is not carried forward, and so for the purposes of Period Betting, every period is considered as starting 0-0, as no goals have yet been scored in the period.

For example, if your selected team wins a match 2-0, scoring in the 1st and 3rd periods, the period scores would be 1-0, 0-0 and 1-0. If you had bet on the team to win "2nd Period Betting - 20 mins only", although your team won the match, the winning selection for Period 2 would actually be "Draw".

Futsal Rules

All match markets will be settled on regulation time (specific to competition governing body) inclusive of time added by the referee but excluding Overtime/Extra-Time and Penalties, unless stated otherwise. This includes Match Odd/Even, which in the event of no score will be settled as Even.

Regulation time must be completed for bets to stand unless settlement is already determined.

Should a match be abandoned before the end of regulation time then all bets will be declared void unless a definitive result for that market has already been determined prior to abandonment.

Half bets will be settled at the end of the specified half (including any time added by the referee but excluding any extra-time played). In the event of a specific half not being completed bets will be void, unless settlement is already determined.

Timed Markets

For settlement purposes the 1st minute of the game is from 1 second to 59 seconds. The 2nd minute is from 1 minute to 1 minute 59 seconds and so on. For example, if a bet is placed on a goal being scored between 1 and 10 minutes and a goal is scored at 10 minutes 49 seconds, the bet is a loser as this falls within the 11 to 20 minutes time frame.

Tournament Betting

Predicting which selection will win a tournament. All in compete or not.

Bets are settled on the official result immediately after the last match in the tournament has taken place and any subsequent amendments or inquiries will not affect bets.

To Qualify/Lift Trophy/Win Shootout bets include overtime and penalties.

Gaelic Football and Hurling (GAA)

Match betting

All bets are settled on the official result at the end of normal time (including any injury time). Extra time does not count unless specifically stated otherwise.

If a game is postponed all bets will be void unless the game is played within 24 hours of the original start time.

If a match is no longer being played at the venue advertised, bets will stand as long as it takes place within the original county. This applies as long as the venue is not switched to the opponents ground or to a venue outside of the original county.

Should a match be abandoned prior to completion, all markets on that match will be void, unless a definitive result for that market has already been determined prior to abandonment (e.g. First Goalscorer and First Score in Game).

Half-time/Full-time betting

Bets on this market settled on the result at half time and the result at the end of normal time (including injury time).

Goalscorer betting

Bets on this market are settled on the first player to score a goal in the game within normal time.

Stakes are refunded on any player who takes no part in the match or who comes on as substitute after the first goal has been scored. Own goals do not count for First Goalscorer purposes and are ignored.

If the only goal scored within normal time is an Own Goal, then No Goalscorer will be deemed to have been the successful outcome.

If a match is abandoned before the first goal is scored, all bets are void. This includes "No Goalscorer" bets as these are offered on the basis of the entire game being completed. If a match is abandoned after the first goal is scored, all bets stand.

Where there is a dispute concerning who scored the goals in a match, bets will be settled based on the result published by the official governing body immediately the match is finished. Any subsequent corrections or amendments to this result will not apply for settlement purposes.

We try to offer a price on every player taking part in a particular game to score the first goal. If you wish to bet on a player who is not displayed our list, please contact our Customer Support department

Winning Margins betting

All bets are settled on the final result at the end of normal time (including any injury time). Extra time does not count.

The result of this market is determined by the winning team's points superiority. (1 goal = 3 points). For example, if the result of a game is Kerry 2 goals and 6 points (total points = 12) beat Dublin 1 goal and 7 points (total points = 10) then Kerry have won by 2 points.

Total Score in Game

All bets are settled on the final result at the end of normal time (including any injury time). Extra time does not count.

The result of this market is determined by the final points total of the game. (1 goal = 3 points) For example, if the result of a game is Kerry 1 goal and 14 points (total points = 17) lose to Dublin 3 goals and 10 points (total points = 19) then the total score in game is 36 points.

Handicap betting

GAA Handicap betting is in the form of a whole-point handicap (e.g. +/- 3points, +/- 7 points, etc.). Tie prices are also available.

The winning selection is determined by adding the handicap to final points score.

A typical market will be:

  • Kerry (+3pts) 5/6
  • Dublin (-3pts) 5/6

If the final score in this fixture was Kerry 1 goal and 10 points (total points = 13) lose to Dublin 1 goal and 12 points (total points = 15) then to determine the handicap result simply add 3pts to Kerry's final score. This leaves the handicap result as Kerry 16 points, Dublin 15 points so "Kerry (+3pts)" would be the winning selection.

First/Last Scoring Play

This market is based on selecting the first or final scoring play and the team that will score it. For the purpose of this market, 'Dead Ball' will count as frees, penalties, sideline kicks/cuts, 45's/65's.

If a match is abandoned before there is a score, all bets are void.

If a match is abandoned after the first score has been registered, bets on the First Scoring Play will stand, as there will be a definitive result for the market. However in any scenario where a game is not completed the Last Scoring Play market will be void.

Player Total Points

This market is based on selecting Over or Under a given line for a player's contribution to his team's total points. Goals count as 3 points towards the player's total.

The player must start the match for which the price is offered or all bets on that player will be void.

Added Time

The market is settled on the announcement of the minimum number of minutes of added time. This will be announced at the stadium over the public address system and repeated by the match commentator on the live broadcast. The amount of time actually played is irrelevant to this market, all bets are on the announcement.

Golf

Official result

In tournaments affected by bad weather, bets will be settled on the official result regardless of the number of rounds played.

If the tournament is abandoned, any bets placed after the last completed round will be void.

Tied/Dead Heat result

If a price for a tie is not available, dead heat rules will apply e.g. if you placed an each way bet and the terms quoted for the tournament are for the first five places, we will treat three players tying for fourth place as having dead heated for fourth, fifth and sixth place. We will then settle with 1/3 stake lost and 2/3 stake settled at full place odds for each-way bets on those players.

Withdrawn/Disqualified player

If a player is withdrawn before the start of the tournament, we will settle your bet as void and refund your stake. If the player has already teed off, they are considered to have taken part in the tournament and your bet will be settled as a loser.

Tournaments

Outright

All tournament bets are settled on the player winning the trophy. If a tournament is reduced from the scheduled number of holes, we will settle any outright bets placed after the final completed round as void. Any bets placed before the final completed round, will be settled on the result published by the official governing body immediately the match/competition is finished. Any subsequent corrections or amendments to this result will not apply for settlement purposes.

Other

Tournament, match and group betting will be settled on the player achieving the highest placing at the end of the tournament including play-off holes if played. This will apply, even if both (or all) players 'miss the cut'.

All bets relating to an individual’s specific round(s) will be settled on the number of strokes registered on the score-card as signed by that competitor upon the completion of play.

Tournament Match Betting

If one player is disqualified or withdraws, prior to the completion of two rounds, their opponent is deemed the winner, even if they fail to make the cut. If both players make the cut and a player is disqualified or withdraws during the 3rd or 4th rounds, we treat the other player as the winner for settlement purposes. If the other player in the Match bet has already missed the cut, the player who has been disqualified or withdrawn, but makes the cut will be the winner. If both players are disqualified then the Match bet is void, regardless of when the player is disqualified.

In Match betting we will always quote a price for the tie. Your bet is successful if both players finish tied for the same position.

Tournament Group Betting

If one of the players in a Group does not tee off in the tournament, then any bets placed on that specific player will be void. If you have placed a winning bet on other players in that Group, we may apply the equivalent to a Tattersalls Rule 4(c) to your winnings, based on the price of the player withdrawn.

Tournament Handicap Betting

If a player misses the cut, is disqualified, or withdraws during the tournament, then bets on that player will be settled as losers. Only the scheduled 72 holes count. Play-off holes do not count. If the tournament is shortened to less than 72 holes then all bets on the Handicap betting market are void. Only the players listed on the Handicap list count for betting purposes. Dead heat rules apply.

2 & 3 Ball Betting

In 2 Ball betting a price will be offered for a tie. In 3 Ball betting if players have an identical score in the round, the result will be a tie and dead heat rules will apply.

Bets stand once the players have teed off on their first hole. If a player does not tee off, then bets on the 2 or 3 Ball they were due to take part in are void. If a round is abandoned, bets on that round are void.

Race To Dubai / US Money List

Bets placed on the Race To Dubai / US Money List, are bets to predict which golfer tops the official money list at the end of the season, all in compete or not. In Europe it is called the 'Race To Dubai', and in the United States it is called the 'US Money List'. Bets will be determined by the overall winner following the last relevant tournament and will not be affected by any subsequent enquiries or alterations.

Top 5/Top 10/Top 20 Finish

A bet on a player to finish within the Top 5, Top 10 or Top 20 places of a specific tournament.

In tournaments where these markets are offered, dead heat rules apply.

Rapid Fire Golf Markets

General

If the start of a round is delayed, or if play during a round is suspended, all pending bets will remain valid for 24 hours. If the postponement lasts more than 24 hours, however, all pending bets will be cancelled and refunded in full.

All bets will be settled using official tournament results and data.

The "Putting Green" is defined as the area of the golf course in which players are permitted to mark their ball.

Individual Player Markets

"Tee shot on Fairway Hit"

This bet allows you to bet on whether the selected player's tee shot on the current hole will stop on the fairway (which does not include the first cut of rough).

"GIR" (Green In Regulation)

This bet allows you to bet on whether the selected player will reach the green in regulation on the current hole. Reaching the green in regulation is defined as reaching the Putting Green at least two strokes under par.

"Birdie or Better"

This bet allows you to bet on whether the selected player will score one stroke under par or better on the current hole, and may be placed before the player's tee shot.

"Exactly Par"

This bet allows you to bet on whether the selected player will score exactly par for the current hole, and may be placed before the player's tee shot.

"Bogey or Worse"

This bet allows you to bet on whether the selected player will score one stroke over par or worse on the current hole, and may be placed before the player's tee shot.

One Putt

This bet allows you to bet on whether the selected player will take exactly one shot from the Putting Green on the current hole, and may be placed before the player's tee shot.

Two Putt

This bet allows you to bet on whether the selected player will take exactly two shots from the Putting Green on the current hole, and may be placed before the player's tee shot.

NOTE: For the Individual Player Markets, all bets will be refunded if the player in question withdraws before finishing the hole.

Group Markets

"Which player will win the hole?"

This bet allows you to bet on which player (if any) in a grouping will win the current hole outright. For a player to win a hole outright, he must have a score that is lower than the score(s) of every other player on that hole. If two or all three players are tied for the lowest score on the hole, there is no outright winner, and "No Outright Winner" will be deemed the winning selection.

"What will be the combined group score?"

This bet allows you to bet on whether the combined total group score of all players on a current hole will be:

· For Par 3s and 4s: "-1 or Better" (one stroke under par or less);"Par" (exactly par);"+1" (exactly one stroke over par); or"+2 or Worse" (two strokes or more over par)."-2 or Better" (two strokes under par or less);

  • "-1" (exactly one stroke under par);
  • "Par" (exactly par); or
  • "+1 or Worse" (one stroke or more over par).

For example, if the current hole is a par 4 and Player A scores a 4, Player B scores a 3 and Player C scores a 5, the combined total score for that hole is exactly par, and all bets on "Par" will be graded as winners.

NOTE: For Group Markets, all bets will be considered live once all of the players in the group have teed off, regardless of whether every player in the group finishes the hole. If all players in the group withdraw before finishing the hole, however, then all Group Market bets will be refunded in full.

Rapid Shot Markets

"Birdie"

This bet allows you to bet on whether the selected player will score one stroke under par on the current hole, and may be offered at any time during the hole.

"Par"

This bet allows you to bet on whether the selected player will score exactly par on the current hole, and may be offered at any time during the hole.

"Par or Better"

This bet allows you to bet on whether the selected player will score par or better on the current hole, and may be offered at any time during the hole.

NOTE: For the Rapid Shot Markets, all bets will be refunded if the player in question withdraws before finishing the hole.

Player Bogey/Par/Birdie/Eagle Markets


Where a price is quoted for a player to score a specified number of events during a round (for example "to score 3 birdies") this refers to that event needing to occur the specified number of times. For example where the market is "Player to score 3 birdies" and the player scores 2 birdies, 1 eagle and 15 pars in the round, this bet would be a loser unless the selection specifically states "to score 3 birdies or better".
Definitions
Albatross - A score of 3 under par on a hole
Eagle- A score of 2 under par on a hole
Birdie - A score of 1 under par on a hole
Par - A score match par on a hole
Bogey - A score of 1 over par on a hole
Double Bogey - A score of 2 over par on a hole

Handball

We accept singles and upwards on handball matches.

All handball bets will be settled on 60 minutes play unless specifically stated otherwise. Extra time does not count. If 60 minutes play is not completed for any reason then all bets will be void, except those that have been unconditionally determined. If an official result is declared then all bets stand.

Postponed match

If a match is not played on the scheduled date all bets will be void.

Head2head betting Handball Individual Players

  • Both players must take part in the match for bets to stand
  • Bets valid for normal time only (60min)

· If both players score the same amount of goals. then bets are void.

Hockey

We accept singles and upwards on all hockey matches.

All hockey bets will be settled on 70 minutes play unless specifically stated otherwise. Overtime does not count.

If a match is abandoned all bets will be void, except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.

If a match is not played on the scheduled date all bets will be void.

Ice Hockey

NHL rules:

All settlements are based on results and statistics provided by the relevant league’s governing body and are sourced from http://www.nhl.com

Overtime (including any subsequent shootout), counts for all markets unless stated otherwise. In the event of a shoot out, the winning team are credited with one goal and this counts for all markets where applicable.

Money Line

At least 15 minutes of official time must elapse in the 3rd period for bets to stand.

Puck Line

A puck line is a bet where a handicap is given to a selection. The result used for settling is the match result adjusted for the handicap line available at the time the bet is struck. For example, Tampa Bay +1.5 v Calgary -1.5, result: Tampa Bay 2-3 Calgary. Tampa Bay wins on the handicap. Overtime counts for all puck lines.

Total Goals/Team Totals

The game total result is the combined goals for both teams inclusive of overtime. At least 15 minutes of official time must elapse in the 3rd period for bets to stand, unless the total is already over. In the event of the totals goals being the exact quote where no exact price is offered, all stakes are refunded.

Period Markets

Markets only apply to that specific period and the entire period must be played.

For 3rd period lines, overtime does not count.

Dead heat rules apply to the Highest Scoring Period market.

Race to X Goals

The winner will be the team to achieve the number of specified goals first.

This market includes Overtime and any subsequent shootout. In the event of a shootout, the winning team are credited with one goal.

1st Goalscorer / 1st Team Goalscorer / Anytime Goalscorer

A player must dress for bets to stand; any player that does not dress will be void.

Only goals scored in regulation or overtime count; Shootout goals do not apply.

In the event of an abandoned game bets stand on scores that have taken place already.

Goalscorer markets are offered with the option "others on request".

Player(s) props

The respective player(s) must dress for bets to stand. Overtime counts for all proposition markets, except for those that are based on specific periods of play. At least 15 minutes of official time must elapse in the 3rd period for bets to stand.

Grand Salami / Highest Scoring Match / Highest Scoring Team

All games must be completed for bets to stand, points scored in overtime are included. In the event of a shootout, the winning team are credited with one goal.

The 'Grand Salami' will be decided by adding up all the scores by the games scheduled for that particular day.

Dead heat rules apply to the Highest Scoring Match/Team markets.

All Star Game

Each game is 20 minutes, the entire game must be played for bets to stand; overtime counts for all markets.

All Star winner is the team which wins the final.

Conference Betting

Conference winner is the team that represents that conference in the Stanley Cup - not the team that has the best regular season record.

Division Betting

Division winner is based on the regular season; this will be the number 1 seed for the division in the Stanley Cup playoffs.

Playoff winner is based on the playoffs; this will be the team that represents the division in the conference final.

Non-NHL rules

All ice hockey bets will be settled on 60 minutes play unless specifically stated otherwise. Overtime does not count.

If a match is abandoned all bets will be void, except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.

If a match is not played on the scheduled date all bets will be void.

'Period Betting - 20 mins only'

Each 20 minute period is treated as a separate 'mini-match' and therefore your selection must score more goals than the other team within the chosen period to win. Any existing score in the match is not carried forward, and so for the purposes of Period Betting, every period is considered as starting 0-0, as no goals have yet been scored in the period.

For example, if your selected team wins a match 2-0, scoring in the 1st and 3rd periods, the period scores would be 1-0, 0-0 and 1-0. If you had bet on the team to win "2nd Period Betting - 20 mins only", although your team won the match, the winning selection for Period 2 would actually be "Draw".

Lacrosse

We accept singles and upwards bets on Lacrosse games. Bets will be settled according to the official result as declared by the relevant governing body. Unless stated otherwise, overtime counts for all markets except those that are quarter or half specific.

Postponed matches

All bets will be void if match is not played on the scheduled date.

Abandoned matches

All games must complete 60 minutes for bets to stand. Bets will be void if 60 minutes are not completed, unless the outcome for a specific market was already determined.

?Tournament / Conference Winner

These markets will be settled on who wins the relevant Tournament or Conference Championship after any playoff/knockout tournament has concluded. Regular season records do not apply.

Lotto / Number Bets

Acceptance of Bets - Bets are accepted on Irish, Spanish and New York Lottos, 49’s and Rapido. Bets are accepted on the UK Lotto and EuroMillions in ROI shops only. Unless otherwise specified, these events cannot be combined in accumulative bets, e.g. a bet on the number 41 on two consecutive 49’s draws in a double cannot be accepted.

Shop Rules:

Bets are accepted on all Lotto draws until a ‘no more bets’ message is given. Bets accepted after the ‘no more bets’ message will be void unless it can be confirmed that the bet was accepted prior to the draw actually starting.

The bonuses and consolations associated with our speciality bets do not apply to Lotto bets, e.g. the double the odds bonus on one selection correct in a Lucky 15 will not be paid. If one of the scheduled draws does not take place, bets will stand for the next draw to take place unless it is cancelled by mutual consent before another draw is made.

Incorrect Bet Instructions

Unclear Selection - If a number detailed on a betting slip cannot be understood, the number will be treated as void and the odds will only apply to the numbers that can be understood, e.g. if a bet on the ‘3 numbers correct’ section consists of two numbers that can be understood and one number that cannot, it will be settled on the odds which apply to the ‘2 numbers correct’ section.

Selections Repeated - If a number is repeated it will be ignored and the bet will be settled on the valid numbers chosen at the appropriate odds, e.g. if ten numbers are chosen on a Rapido bet, but the number 23 is repeated, the bet will be settled as a nine number bet (23 will only be included once).

Error Regarding the Draw - If no draw is specified the bet will be placed on the next available draw. Where a draw is specified by date and/or time and by name, but is placed late, the bet will be void. Where a draw is specified by name, for example “lunchtime draw”, but is placed late, then it will be settled on the next draw matching the specification i.e. the following day’s lunchtime draw, unless cancelled by mutual consent prior to that draw. In the case of Rapido bets where a specific date is not included e.g. if draw 3 is specified on a Rapido slip after draw 3 has taken place, the bet will be settled on the next draw, unless cancelled by mutual consent before another draw has taken place. If the day or draw has not been specified on an Irish Lotto bet, the bet will be settled on the next main draw to take place. If the bet is placed on the 49’s then it will be settled on the next available draw. If the 6 or 7 number draw has not been specified for 49’s or Irish Lotto, the bet will be settled on the 6 number draw.

  • Irish Daily Millions: With the introduction of the 2pm Daily Millions draw, in addition to the usual 9pm draw, until further notice Wizabet will treat the two draws as completely separate events. Daily Millions bets for the 9pm draw can be placed via quickslips as usual, however for bets to be considered for the 2pm Daily Millions draw the bet must be written on a plain slip clearly stating that the 2pm Daily Millions draw is required. For example, any bets placed late or without clear instruction as to which draw was intended will not rollover from the 2pm draw to the 9pm draw - any rollovers will be from the 2pm draw to the following day's 2pm draw, and from the 9pm draw to the following day's 9pm draw.

More than One Draw Selected - If more than one draw is specified, the numbers selected will apply to the number of draws in a row, e.g. if four draws are specified on a Rapido bet, the numbers selected will count for the next four Rapido draws to take place after the bet has been accepted.

Mixed Martial Arts (MMA)

The result as declared at the end of a fight by the official announcer will be used for settlement purposes. Any subsequent alterations to that result will not be taken into account. If the official announcer does not declare a result at the end of a fight, the market will be settled on the result displayed on the applicable organisation's official site.

If a fight results in a draw, the Fight Result will be deemed void and all stakes returned.

If a bout does not take place within 48 hours of the given date and time, it will be deemed void and all stakes will be returned.

Fights deemed to be "No Contest" following an early stoppage will have all markets settled as void.

Future Fights

The one exception to the 48 hour rule above, is fights set up under the Future Fights sub-type. These fights have been set up before the exact date is known and will be reclassified under the correct event and date, once an official announcement has been made. These fights will only be voided if either fighter is scheduled to fight another opponent instead. Once a fight has been reclassified, it is then subject to the 48 hour rule as normal.

Change to scheduled number of rounds

All outright bets on the match will stand. However round by round bets will be void.

Round Betting

Betting on the round in which the fight result will be determined.

If a fight is stopped before the full number of rounds have been completed, or if a fighter is disqualified and a points decision is awarded, bets will be settled on the round in which the fight was stopped.

Total Rounds

If a fight is stopped before the full number of rounds have been completed, or if a fighter is disqualified and a points decision is awarded, bets will be settled on the round in which the fight was stopped.

For settlement purposes where a half round is stated then 2 minute 30 seconds of the respective round will define the ‘half’ to determine under or over. Should the round end exactly on this time then affected bets will be made void.

Failure to come out for a round

If a fighter fails to come out for the next round, bets will be settled on his opponent having won the bout in the previous round.

Stoppages

If the fight is stopped due to an injury or disqualification, either by the referee or the doctor, then this will be considered a technical KO (TKO).

If the fight is stopped early due to damage sustained from an illegal attack, or an accidental clash of heads etc, then a technical decision may be awarded. In this instance, the time of the stoppage would be used to settle all round markets, but the result of the decision would be used to settle the 'Decision Victories' market.

If the judges aren't able to award a technical decision then the fight may be declared a 'No Contest', and all bets will be void. 'No Contests' awarded after the fight due to a failed drug test will not be resettled, and will stand as originally declared after the fight.

A technical submission may occur when the referee stops the fight because a fighter has sustained an injury, or become unconscious, while in a submission hold. For betting purposes all, technical submissions will be settled as submissions.

UFC Card Specials

Only the main card, and undercard fights will count. Early preliminaries will not be included. Bets will stand on the number of bouts scheduled to be on the full card, which includes all main card and undercard fights.

This information will be available in the market descriptions for the event in question.

Bets will stand so long as the exact number of bouts quoted in the market description take place. If any fighter(s) withdraw(s), and all are(is) replaced, bets will stand. If a bout is cancelled without a replacement, changing the number of bouts taking place, then all bets will be void.

Dead heat rules will apply to the Fight of The Night, Submission of The Night and Knockout of The Night markets should two or more fights or fighters be awarded the honours.

Motor Cycling

The start of any race is defined as the signal to start the warm-up lap. We will settle individual Grand Prix betting on the result of the podium presentation, regardless of any subsequent disqualifications.

If a race is abandoned and no official result is declared, all bets on that race will be void. Ride offs do not count for settlement purposes.

Outright Championship betting

This will be settled based on the points tally immediately after the podium presentation of the final event of the championship. This will not be affected by any enquiries which then take place.

Qualifying Betting Markets

Markets on the qualifying performance will be settled according to the positions and times set during the final qualifying session. For the purposes of the qualifying markets, any subsequent adjustments of grid positions shall be ignored.

Match (Head to Head) betting

If one of the riders does not finish the race, the other rider is considered the winner. If neither rider finishes the race, then the rider who completed the most laps is the winner. If both riders complete the same number of laps but do not finish the race, all bets are void.

Group betting

If one or more of the riders do not finish the race in a group bet, the winner will be the rider who has completed the most laps or finished the first out of the group.

Motor Racing

The start of any motor race is the signal to start the warm-up lap. If your driver is not on the grid for the warm-up lap, or ready to start from the pit lane, we will settle your bet as void and refund your stake.

We will settle individual Grand Prix betting on the result of the podium presentation, regardless of any subsequent disqualifications.

If a race is abandoned and no official result is declared, all bets on that race will be void.

Tournament (Drivers' and Constructors')

Championship betting This will be settled based on the points tally immediately after the podium presentation of the final Grand Prix of the season. This will not be affected by any subsequent enquiries which then take place.

Match (Head to Head) betting

If one of the drivers does not finish the race, the other driver is considered the winner. If neither driver finishes the race, then the driver who completed the most laps is the winner. If both drivers complete the same number of laps but do not finish the race, all bets are void.

Group betting

If one or more of the drivers do not finish the race in a Group bet, the winner will be the driver who has completed the most laps or finished the first out of the Group.

Qualifying Betting

Markets on the qualifying performance will be settled according to the positions and times set during the final qualifying session. For the purposes of the Qualifying markets, any subsequent adjustments of grid positions shall be ignored.

Safety Car to be Deployed During Race

Predict whether or not the safety car will be deployed during the specified race. Safety Car must be physically deployed; the Virtual Safety Car warning being 'shown' does not count.

Should the race start under the Safety Car, or finish under Safety Car conditions (whether or not the safety car has had time to get in front of the leading car), this market will be settled as 'Yes'.

King of the Road

The same driver must achieve ALL of the following in the same race:

  • Win the qualifying session
  • Complete the fastest lap during the race
  • Win the actual race

If the qualifying session or race does not take place, all bets are void.

Netball

Match winner

Extra time and extended extra time count.

Handicap betting

Extra time and extended extra time count.

Total goals

Extra time and extended extra time count.

Olympics (Summer and Winter)

General Rules

If an event is cancelled, all bets are void.

If a competitor or team does not start a race or tournament then bets placed on that competitor or team are considered to be losing bets. Stakes will not be refunded on selections in this case.

Final medal placings

The final medal table declared by the governing body at the end of the event will be used to settle bets on how many medals a competitor or country may win. Any subsequent changes to the medal table will not be taken into consideration.

Head to Head betting

Where both competitors reach the final, settlement will be based on their finishing positions in the final.

If both competitors are eliminated in the same round of a competition before the final, bets will be made void.

Where competitors are eliminated in different rounds of a competition, the competitor progressing furthest will be the winner for settlement purposes. For example, where one competitor is eliminated in a heat, and the other competitor is eliminated in the semi-final, the competitor reaching the semi-final will be deemed the winner.

Postponed Events

In the Olympics, if any event/match is postponed bets will stand providing the event is rescheduled to take place before the closing ceremony. This rule supersedes any of the individual sports’ postponement rules.

Results

All races/events will be settled according to the medal ceremony, any subsequent disqualifications will not count for settlement purposes. Should the result of an event be amended following an enquiry, competitors awarded Gold, Silver and Bronze at the original medal ceremony will be deemed 1st, 2nd and 3rd respectively for settlement purposes.

In the event of more than one medal being awarded for the same position, for example there is potential for 2 bronze medals in boxing, dead heat rules apply.

Rallying

If your driver has not started in the first stage of the Rally, your bet will be void.

Bets are accepted on the basis of 'All in, compete or not', so if a rider pulls out before the start of the meeting, bets on that rider will be settled as a losers.

We will settle individual Rally betting on the result of the podium presentation, regardless of any subsequent disqualifications. If a podium presentation does not take place, all bets will be settled on the official result declared at the end of the race. Tournament (Drivers') Championship - We will settle outright championship betting based on the number of points immediately after the podium presentation of the final race of the season. This will not be affected by any enquiries which then take place.

Rowing

All bets will stand, irrespective of whether a crew, or individual competes or not.

If a regatta is cancelled for any reason all bets will be void, except for those markets which have been unconditionally determined. Podium positions will count as the official result, regardless of any subsequent disqualifications. If there is no podium ceremony, results will be determined in accordance with the officially published result.

Rugby League and Rugby Union

We accept singles on all games unless otherwise stated.

Unless otherwise stated all rugby bets are settled on 80 minutes play (or the scheduled 14 to 20 minutes in "7s" matches), which includes any injury time added on by the referee.

Where odds for both outright and handicap betting are available, all bets will be settled on the outright price unless you have specifically requested handicap at the time your bet was placed. However, where only handicap betting is available all bets will be settled on the advertised Handicap price and conditions.

Winning margin/correct score betting is from scratch.

If a match is abandoned before 80 (or the scheduled 14 to 20 minutes in "7s" matches) minutes are played, all bets on that match are void, except for those markets which have been unconditionally determined. First Tryscorer bets will stand if a try has been scored at the time the match is abandoned.

If a match is postponed and rescheduled to take place within 48 hours of the original start time, your bet on the match will stand unless cancelled by mutual consent.

If the match is no longer playing at the venue advertised, you bet will still stand. This applies as long as the venue has not been changed to the opponent's ground (or in the case of international matches, as long as the venue remains in the same country).

Tryscorer Betting

Penalty tries do not count. In the event of a penalty try, settlement goes on to the next awarded try.

We will make every effort to quote prices for all probable players. However, prices for unquoted players will always be available on request and those players will count as winners in the event that they score.

First Tryscorer

In both Rugby League and Rugby Union, bets will be void if a player has not entered the field of play at any point prior to the first try being scored.

Anytime/Last Tryscorer

Bets will stand if a player takes any part in a game, no matter how long they play for. Money will be refunded only if a player does not enter the field of play at any stage.

Next Tryscorer

Requires you to predict the player that will score the next try in the match. Only available In-Play. 80 minutes only (or the scheduled 14 to 20 minutes in "7s" matches), unless otherwise stated.

All players that have taken some part in the game before the next try is scored will be deemed runners. Bets on players that do not take any part in the game before the next try is scored will be void.

If there are no further tries scored "No Tryscorer" will be the winning selection. If no price is offered for "No Tryscorer" and no further tries are scored then all bets on the market will be void.

Time of 1st Try

If no try is scored in the match then the result will be deemed to be 80mins (or the scheduled 14 to 20 minutes in "7s" matches). Therefore if the selections on offer are, for example, ’19 minutes and under’ and ’20 minutes and over’, then the latter will be settled as the winner.

Wincast (Anytime Tryscorer and Match Result)

To win you must successfully forecast a player to score a try anytime during 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches) and also the result of the match after 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches).

Bets stand as long as your selected player plays some part in the match. If your selected player does not take any part in the match, Wincast bets revert to a single on the match result.

If a match is abandoned prior to the completion of 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches), Wincast bets are settled as Anytime Tryscorer singles as long as the player played some part in the match and therefore had an opportunity to score a Try.

Trycast (First Player to Score a Try and Match Result)

To win you must successfully forecast both the player who will score the first try in a selected match and also the correct result after 80 minutes play (or the scheduled 14 to 20 minutes in "7s" matches).

If your selected player joins the match after the first try has been scored or does not take part in the game, Trycast bets will revert to match singles.

For First Tryscorer purposes, penalty tries do not count, so in this circumstance, the Trycast will be settled on the scorer of the following try and the result of the game.

If a match is abandoned prior to the completion of 80 minutes and a try has been scored, Trycast bets are settled as First Tryscorer singles. If no try has been scored, all bets are void.

Match Betting - 2 Way

Select which team will win the match in 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches). Where the match is drawn, Dead Heat rules apply.

Match Betting - 2 Way Including Overtime

Select which team will win the match. Where the match is drawn after 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches), bets will be settled on the result at the conclusion of Extra-Time, Sudden-Death or the Kicking Competition.

20/40/60 Minute Betting

Betting on who is winning a match at specified times throughout the match.

Markets are settled on the score at 19:59 for the 20 minute market, 39:59 for the 40 minute market and 59:59 for the 60 minute market.

Timed Markets

Markets such as "Try between 00:00 and 19:59" and "Total Points between 60:00 and 80:00 - Over/Under" work on the basis of the selected scores occurring in the time frames 00:00-19:59; 20:00-the end of the first half including additional time; 40:00-59:59; and 60:00-the end of normal time (80 minutes (or the scheduled 14 to 20 minutes in "7s" matches) including additional time).

Cashout Handicaps

Static Handicaps may be available for Cash Out (the line does not move, only the odds) and are settled in line with the Handicap Market and Cashout Rules.

Extra Time Betting

‘Extra Time’ is defined as any scheduled period of play between the end of normal time (i.e. 80 minutes play plus any time added on at the end of 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches)) and the end of the game. ‘Extra Time’ does not include penalty shootouts.

All Extra Time betting markets, such as total points, or time of first try will start from the beginning of extra time and not include normal time. For example, if the game finishes 24-24 at the end of normal time, and if there are ten points scored in extra time, then the extra time total points market will be settled as ten points.

Season Match Betting

This market allows you to bet on which side will finish higher in the table during the regular season. Performances in the play-offs are not taken in to account for settlement purposes.

Man Of The Match

The market will be settled as follows:

· We will settle in accordance with the man of the match announced in commentary during the live broadcasting of the match.

· If there is no announcement during the match, we will settle in accordance with the man of the match award presented during the live broadcasting of the match.

· If there is no presentation during the broadcast, we will settle in accordance with the player quoted as man of the match on the broadcasting channel’s official website. For example, if the match was shown on Sky Sports, the official website would be www.skysports.com.

· If the broadcaster's official website does not quote a player as being man of the match, we will settle on the player quoted as man of the match on the website of the governing body for that competition. For example, the IRB for all international Rugby Union, ERC for European Club Rugby Union competitions and NRL for Australian Rugby League.

In the event that the match is shown live on two channels we will settle in the following way:

· We will settle on the player quoted as man of the match on the website of the governing body for that competition. For example, the IRB for all international Rugby Union, ERC for European Club Rugby Union competitions and NRL for Australian Rugby League.

If we are still unable to settle the market via the methods described above, then all bets on the Man of the Match market will be void.

Bets placed on players that take any part in the match will stand. A bet on a player that does not take any part in the match will be void.

We will also be able to offer a price, upon request, on any player not quoted in the market. Any unquoted player will be deemed the winner should they receive the man of the match award.

Enhanced Multiples

Markets such as "Both Players to Score a Try" and "Enhanced Anytime Tryscorer Double" are settled in line with our General Rules on Enhanced Prices for Multiple Bets .

7s Rugby

Matches are played over two 7 to 10 minute periods. 'Normal Time' is therefore the scheduled length of the match, excluding extra-time, as designated by the competition governing body.

All markets: Extra-Time does not count unless otherwise stated.

Sailing Rules

All-in compete or not. Bets are settled, where applicable, on the podium presentation immediately after the event is finished. Any subsequent corrections or amendments to this result will not apply for settlement purposes.

America's Cup

Bets will be void if the competition does not take place in the stated year.

Snooker Rules

A snooker match is deemed to have started with the break for the first frame. Unless otherwise stated, all bets will stand providing that the initial break has been taken at the beginning of the match.

If a player fails to start a tournament or match, all bets on that player, or individual match, will be void.

Match Betting - Who will win the match? The winner of the match is the player who progresses to the next round or is deemed the winner by the governing body.

Tournament Betting - Predicting which player will win a tournament. Rule 4 deductions may apply.

Next Frame - Which player will win the next frame? If the frame does not take place all bets will be void, except in the event of the award of a frame for any reason in which case bets will stand.

Popular Markets

In the event of non completion of a match, all bets on any markets listed below in that match will be void unless unconditionally determined:

  • Handicap Betting - Who will win the match after the stated handicap is applied?
  • Frame Betting - What will the correct score of the match be?
  • First Four/Eight Frame Betting - Which player will be leading after the first 4/8 frames?
  • First Four/Eight Frame Score - What will the correct score of the match be after the first 4/8 frames?
  • Match Winning Margins - How many frames will a player win the match by?
  • Total Frames Over/Under - How many frames will be played in the match?
  • Race to “X” Frames - Which player will reach “X” amount of frames first?
  • 147 in the match - Will a 147 be scored in the match? A 147 break consists of 15 consecutive reds and blacks, then all the colours. Any breaks of 147 or above that have required the use of free balls will be settled as losers unless the break was a free ball (red and colour) followed by a traditional 147.
  • First Colour Potted - Which colour will be legally potted first in the next frame? The first colour legally potted scoring its own value (i.e. not taken as a free ball) will be considered the winner, irrespective of whether there are any subsequent re-racks.
  • Next Frame - First Player to Pot a Ball - The first player to legally pot a ball in the next frame. The first player potting a ball legally will be considered the winner, irrespective of whether there are any subsequent re-racks.
  • Mini Session/Session Winner - Which player will win the stated mini session or session?
  • Mini Session Score/Session Score - What will the score of the stated mini session/session be?
  • Mini Session/Session Handicap - Who will win the stated mini session/session after the relevant handicap is applied?
  • This Frame Winner - Which player will win the current frame?
  • Next Frame 50 break - Will there be a 50 break scored in the next frame (by either player)?
  • Next Frame Century Break - Will there be a century break scored in the next frame? Player A, Player B, either player or neither player.
  • Century Betting

o Century Betting - How many centuries will be scored in total during the match?

o Player Century Betting - How many centuries will be scored during the match by the named player?

o Total Match Centuries - Will the number of match centuries scored in total during the match be over or under the specified line?

o Player Match Centuries - Will the number of match centuries scored by the named player during the match be over or under the specified line?

Points Markets

In the event of any re-racks, for the markets below, points are not carried over from any part-frame played prior to the re-rack. In the event of non completion of a match, all bets on any markets listed below in that match will be void unless unconditionally determined:

  • Next Frame - Race to 30 - Which player will reach 30 points first in the next frame? The first player reaching 30 points will be considered the winner, irrespective of whether there are any subsequent re-racks. Should there be a re-rack prior to either player reaching 30 points then the winner will be the first player to reach 30 points in the re-racked frame
  • Next Frame Total Points - How many points will be accumulated in total in the next frame? The total points scored in the frame include any re-spotted blacks
  • Next Frame Winning Margins - The winning margin in points achieved by a player in the next frame
  • Next Frame Highest Break - The player to score the highest break in the next frame
  • Next Frame Highest Break Bands - How many points will the highest break consist of in the next frame?
  • Next Frame Odd/Even - Even - Will there be an odd or even number of points scored in the next frame?

Specials Rules

Specials is our description for bets on, normally, non-sporting events such as politics, current affairs or financial matters.

Bets on "Special" markets are available as singles, and multiples where the events are not considered related. E.g. a bet on snow falling in one area cannot be combined in a multiple with a bet on snow falling in another area, and if accepted in error, will be settled in line with our rules on Related Bets .

Specific rules and conditions relating to each individual "Specials" market will be displayed on site as these markets become available online.

The maximum payout on any bet which includes a selection, or selections, from a "Specials" market is £10,000, unless otherwise stated for a particular event. This maximum applies to the payout to any one customer, in any one day.

Poker Tournaments

Tournament Winner - Bets are accepted 'all in, play or not'.

To Make The Final Table - Bets are accepted 'all in, play or not'. Market will be settled on which players reach the official Final Table, as determined by the Tournament organisers.

Winning Hand - The best 5-card poker hand from the final hand of the winner of the tournament.

Last Flop/Turn/River Card - Refers to the final hand of the tournament which determines the tournament winner. If the tournament is cancelled, or shortened for any reason, with a winner being determined without them having won all of the chips in play, e.g. other remaining player(s) being disqualified, then this market will be made void.

Politics

Leadership Elections

When betting is offered on Next Party Leaders/Next Prime Minister/ Next President or similar, odds are offered on the basis of "all in, run or not" unless otherwise stated. No stakes will be refunded for reasons of ineligibility, failure to stand, withdrawal, or any other eventuality.

"Temporary" or "caretaker" leaders installed in advance of any scheduled leadership contest or official selection process will not count. The winner of any such election or process will count as the "Next Leader", irrespective.

"Next Prime Minister" will always be settled as whomever takes up the office, even in advance of a party leadership contest.

UK Politics

General Election

Voter Turnout

Will be settled on UK wide turnout on polling day. Any subsequent delayed votes or re-runs will not count.

Most Seats Betting

In the event of a tie, dead heat rules will apply to any affected markets. Unless specified, The Speaker does not count and N.Ireland seats do not count.

Vote Share Betting

Will apply to GB seats only (i.e. excluding N.Ireland) unless otherwise specified.

Postponed/Re-run Seats

Any seat which requires a re-run for legal or other reasons: The original declared result will stand for betting purposes.

Any seat which requires a postponement of the vote to a later date and is not held on general election day, will still count for purposes of seat totals or majority betting. Wizabet may delay settlement of any relevant markets until the result of any affected seats are known.

Majority Betting

For a party to win an overall majority, they are required to win over half of the UK constituencies contested i.e. if 650 seats are contested, 326 are required for a majority.

The Speaker will not count for any party totals. Any seats won in Northern Ireland will not count for either Labour, Conservatives or Lib Dem party totals. Candidates running under Labour Co-Op or similar affiliations will count for the respective parties.

If the next general election is run under a significantly different electoral system (e.g. not single member FPTP constituencies) seat total bets, majority bets and individual constituency markets will be void. Most Seats markets will stand.

Constituency Markets

1. All markets are for the next General Election, unless otherwise stated.

2. Other runners may be added at any time as they declare, or on request.

3. Bets on parties or candidates who do not stand will be losers.

4. Constituency betting is available as singles only.

5. Bets placed in advance of any boundary changes implemented will be void.

Next Cabinet Member to Leave markets

Requires cabinet member to leave the cabinet - moving to another cabinet position does not count as leaving.

Dead Heat rules will apply if more than one person leaves the cabinet on the same day, irrespective of the time of announcement.

Post Election Government Betting

A coalition is defined as any arrangement which results in representatives of the all of the parties named having cabinet seats in the first reformed cabinet after the election (and no other parties having cabinet representation).

A minority government is defined as the party named having less than 326 seats, but having all cabinet seats in the first reformed cabinet after the election.

A majority government is defined as the party named having over 325 seats and all of the cabinet seats in the first reformed cabinet after the election.

Debate Betting

Unless otherwise stated, the "winner" of any UK debate will be determined by the first YouGov poll on the debate winner (or similar). If YouGov do not release a poll within 24 hours, Wizabet will settle the winner as declared by a majority of any polls released by companies who are members of the British Polling Council within 24 hours of the debate. We will settle on the headline, rounded percentages and dead heat rules may apply.

US Presidential Markets

Next President

1. This will be settled on the winner as declared after the General Election for President, allowing for any relevant legal or constitutional challenges. In cases where there is any ambiguity relating to the result, Wizabet reserves the right to wait for the outcome of the subsequent electoral college and, if necessary, congressional votes. If a different individual is inaugurated as President, that will not count for settlement purposes.

2. Electoral College vote shares will be settled on the results declared by individual states rather than the votes cast by electors at the subsequent college.

Party nominees & vice-presidential nominees

These will be settled on the nominees as declared at the Party Conventions in election year.

Primaries & caucuses

All markets will be settled on vote share, unless otherwise specified. Results as declared by the individual state parties. Subsequent corrections or alterations will not be taken into account.

US Presidential State Betting

Will be settled on statewide vote share, allowing for any relevant recounts or legal challenges.

Singles only.

Reality TV Shows

This section explains the main rules and conditions for bets placed on TV shows including, but not limited to: Strictly Come Dancing, Dancing On Ice, X-Factor, Big Brother, Britain’s Got Talent and I’m a Celebrity Get Me Out of Here.

Bets will be settled on the official results declared by the television broadcaster.

Evictees, Eliminations, Disqualifications and Walk-outs will be considered losers in the Outright betting markets.

If a reality TV betting event is cancelled or withdrawn, without results being declared, then outstanding bets on any market, without an official result, will be considered void.

If an act/group changes their name, bets stand.

Unless an "Any Other" (contestant) selection is offered as an option, all reality TV events will be offered on the basis of "others on request". We will try to add new contestants to the market as soon as possible after they are known.

Evictions/Eliminations

We reserve the right to void all bets placed on an Eviction Market should the eviction method, or initial line up for eviction be changed. Others may be added to the market at any time.

Bets on Next Eviction/Elimination stand regardless of how the public have voted (e.g. whether the public were voting to save the contestant, or for them to be evicted/eliminated).

If two or more contestants are evicted/eliminated in a specific eviction/elimination market, and the order of the eviction/elimination is clear then bets will be settled accordingly. Bets on the next elimination will be settled according to the first person announced as having been eliminated from the show. This rule will apply even where, for a double elimination for example, results are announced in no particular order.

Bets on Next Eviction/Elimination markets will be settled on the first named contestant to be evicted/eliminated in a specified week/show, regardless of how many occur that week/show. Where one or more listed participants do not take part then a Rule 4 deduction may apply.

Other Markets

Match Betting - The contestant progressing furthest in the competition is deemed the winner. In the event that two or more contestants are evicted/eliminated in the same week/show, the first named contestant will be deemed the loser.

Bottom 3/Bottom 2 - The specified number of contestants must be named in a given week/show for bets to stand. Contestants named in the bottom 3 or 2 (depending on the market offered) for a specific week/show are deemed winners. In the event of the bottom 3 or 2 not being clear, bets will be void.

First Act Announced Safe - Bets are settled on the first contestant announced as safe in a specified week/show. If it is unclear which act is declared safe first then bets will be void. Bets on contestants not performing will be void, and any contestant not performing will not be considered in the market.

Top 3 Finish (Outright) - Settlement is based on results of the whole series/competition. Contestants placed in the top three of the competition are deemed winners. If the top three results are unclear then dead-heat rules may apply.

Specific Programme Rules

Big Brother

Evictees, and those leaving the house of their own accord, will be settled as losers in the Outright market. Should any such contestant be re-admitted at a later date, they will be considered an original contestant and existing bets on them in the Outright market will stand.

If a contestant leaves by means other than an eviction prior to a declaration of those up for eviction, they will be considered a non-runner in that week’s Eviction market and a Rule 4 may apply. Additional contestants may be added to the market at any time.

Fake evictions will not be considered as winners in the Next Eviction market, the housemate must leave the house permanently.

Should the relevant broadcaster not confirm which housemates are nominated or are up for eviction, a market may still be formed. Bets on this market will stand ‘all-in’. Additional housemates may be added to the market at any time.

X Factor

Where a contestant enters the competition as a solo artist, and that artist subsequently joins a group, bets on the original solo artist will be settled as losers. Where a group of contestants entered into the competition entirely disband and form individual solo acts or other named groups, bets on the original group will be settled as losers. If a group changes it's members, or alters the number of members, bets stand on the original named group.

Deadlock - The market is determined as Yes There Will be Deadlock between judges/No There Will Not be Deadlock between judges in a specified week/show.

Strictly Come Dancing/Dancing on Ice

If a celebrity is not able to perform on a particular week or not be able to continue with the competition due to injury, bets on that celebrity will stand.

Bets are placed on the celebrity regardless of whether their professional dance partner changes.

Gender of Winner - Settlement is based on the celebrities’ gender.

Eurovision Song Contest

The following rules apply:

· Bets on countries that subsequently withdraw from the competition will be deemed as losers

· Bets on Eurovision markets cannot be combined into multiples, except between the two semi-finals, or otherwise specified;

· Match bets or group bets will be settled only according to the total points achieved by the listed competing nations, and dead heat rules may apply. If any listed country does not take part, then bets on that match will be void.

· For clarification, if you place a bet before the semi-finals for a country to win the competition outright and they fail to qualify from the semi finals then the bet is a loser. .

Weather

General

All bets on Weather markets are available as singles only. If any multiple bet is accepted in error, it will be settled in line with our rules on Related Bets .

In the event of a tie, dead heat rules will apply.

Settlement will be based upon official statistics from the British Weather Service, unless otherwise stated in the individual market's terms and conditions.

Christmas Snow

For a bet of a white Christmas each year, a snowflake, sleet or a snow grain (together "Snow") must be officially recorded as having fallen between 00:01 hours and 23:59 hours on 25 December ("Christmas Day") for the stated year. For these purposes:

1. Will it snow at the precise, specified locations at any time on Christmas Day?

2. Settlement will be determined by the Met Office, irrespective of any other reports.

3. Singles only, any multiples accepted in error will be settled in line with our rules on Related Bets .

Speedway

If a rider pulls out of a meeting prior to the start then they will be deemed a Non Runner for all markets. If they are in a Head to Head match bet then the market will be void.

Outright Championship

Outright Championship bets will be settled on the Official Podium Result after the last race. Season Handicap Result will also be settled at the time of the Final Podium.

Any subsequent disqualifications will not count.

Grand Prix

Outright Winner bets will be settled on the Official Podium Result, regardless of subsequent disqualifications or a reduced meeting. If a meeting is postponed before the start bets will be carried over providing there are no changes in riders or venue.

· Riders Total Points and Match Ups

All races must takes places for bets to stand. Points collated in Semi Finals and Final also count unless specified beforehand.

· Heat Betting

All 4 named riders must start the original race for bets to stand.

British Speedway

Where bets are unclear, Meeting Winner will be deemed the bet over any Handicap.

All 15 Races must take place for bets to stand, unless the result has already been determined.

· Riders Total Points & Match Ups

The official make-up of the Teams points will be the settlement. Riders Double Points, Substitutions and Heat 15 all count. Paid rides (+1) do not count.

· Elite League Championship

Bets will be the result of end of season Play Off unless specified otherwise.

Swedish/Polish Speedway

Match Betting or Handicap

All heats must be completed for bets to stand.

Swimming

Bets will be settled on the podium position result, regardless of any subsequent disqualifications.

If there is no podium ceremony, we will settle bets on the result immediately declared by the official governing body, irrespective of any subsequent enquiry.

If an event is cancelled for any reason prior to the event, all bets will be void.

Bets are accepted ‘All in compete or not’ and if a swimmer is withdrawn before they have taken part in the event (in any way), your bet is a loser. If the event is advertised ‘Non runner no bet’, stakes will be refunded on any swimmer withdrawn prior to the start of an event.

The total medal tally will be determined by the officially published results.

Olympics

General Rules

If an event is cancelled, all bets are void.

If a competitor or team does not start a race or tournament then bets placed on that competitor or team are considered to be losing bets. Stakes will not be refunded on selections in this case.

Final medal placings

The final medal table declared by the governing body at the end of the event will be used to settle bets on how many medals a competitor or country may win. Any subsequent changes to the medal table will not be taken into consideration.

Head to Head betting

Where both competitors reach the final, settlement will be based on their finishing positions in the final.

If both competitors are eliminated in the same round of a competition before the final, bets will be made void.

Where competitors are eliminated in different rounds of a competition, the competitor progressing furthest will be the winner for settlement purposes. For example, where one competitor is eliminated in a heat, and the other competitor is eliminated in the semi-final, the competitor reaching the semi-final will be deemed the winner.

Postponed Events

In the Olympics, if any event/match is postponed bets will stand providing the event is rescheduled to take place before the closing ceremony. This rule overwrites any of the individual sports’ postponement rules.

Results

All races/events will be settled according to the medal ceremony, any subsequent disqualifications will not count for settlement purposes. Should the result of an event be amended following an enquiry, competitors awarded Gold, Silver and Bronze at the original medal ceremony will be deemed 1st, 2nd and 3rd respectively for settlement purposes.

In the event of more than one medal being awarded for the same position, for example there is potential for 2 bronze medals in boxing, dead heat rules apply.

Table Tennis

If a match is abandoned before regular time is played, all bets on that match are void, except for those markets (e.g. race to 10 points or winner of a specific game) that have been unconditionally determined.

If a match is postponed and rescheduled to take place within 48 hours of the original start time, your bet on the match will stand unless cancelled by mutual consent. However if a match in the Olympics or World Championships is postponed bets will stand providing the match is rescheduled to take place before the closing ceremony.

If the match is no longer playing at the venue advertised, your bet will still stand. This applies as long as the venue has not been changed to the opponent's ground (or in the case of international matches, as long as the venue remains in the same country).

In the event of a match not taking place or if a player/team is given a walkover, bets on that match are void.

Where a player/team is withdrawn prior to the start of a tournament, we reserve the right to apply a Rule 4 deduction.

Tennis

A tennis match is deemed to have started with the first serve of the match.

Once a player has started playing in a tournament, bets will stand on them for outright tournament betting purposes. If they then withdraw for any reason outright bets will be settled as losers.

Match betting

If one player withdraws or is disqualified after the first set has been completed, the player progressing to the next round or that is awarded the match by the umpire will be considered the winner. If the first set has not been completed, all Match Bets will be void.

If a match does not reach a natural conclusion, any markets (besides Match Betting) that are not unconditionally determined will be void.

In the event of a change to playing surface, venue or change from indoor court to outdoor and vice versa, all bets stand.

Correct Set Betting

The full number of sets required to win the match must be completed. If a player is awarded the match prior to the full number of sets being completed, all Correct Set betting on that match will be void.

Bet In Play

Game by Game Betting

A game is defined as an ordinary game (not a tie break) which is completed on the same day that it commenced. This bet is available as singles only.

There are eight possible results for a game:

  • Server wins to love
  • Server wins to 15
  • Server wins to 30
  • Server wins to deuce
  • Receiver wins to love
  • Receiver wins to 15
  • Receiver wins to 30
  • Receiver wins to deuce

If a game is completed after an interruption for any reason, that game shall be deemed to be complete for betting purposes.

If a game is completed by the awarding of a penalty point by the umpire, the game shall be deemed to be complete. However if a game is completed by the awarding of a penalty game by the umpire, the game shall be void, and all stakes shall be returned.

If a player retires from a match while a game is in progress, but before that game has been completed, that game shall be deemed to be incomplete and all stakes shall be returned.

Bets on a game which subsequently becomes a tie break will be settled as void.

Set by Set Betting

If a player retires from a match while a set is in progress, but before that set has been completed, that set shall be deemed to be incomplete and all stakes shall be returned.

Handicap Betting

This bet is based on the number of games each player wins in a given match. E.g. a player given a 3.5 game start on the handicap, who loses 7-6, 7-6, 7-6, would be the winner for handicap betting purposes.

If a player is awarded the match due to a withdrawal prior to the full number of sets being completed, all handicap bets on that match will be void unless, at the time of the withdrawal, the result of the handicap betting is already determined.

IPTL (International Premier Tennis League)

Substitute Players

If during a set a player is substituted, ALL bets including "bet in play" will stand.

If a set doesn't start with the players indicated, ALL bets on that set will be void.

Set Winner

If the Team Match goes to Overtime, the final Set Winner will be settled as the first Player to 6 Games; from this point onwards all bets struck In-Play will be on the Team to win the Match.

Total Games

Bet on whether the total number of games in a match will be over or under a particular number, e.g. 21 or less/ 22 or over.

If a player is awarded the match due to a withdrawal prior to the full number of sets being completed, all total games bets on that match will be void unless, at the time of the withdrawal, the result of the total games is already determined.

e.g. if the match is abandoned at 6–4 4–4, bets on Over/Under 19.5 games or fewer in the match are settled as winners/losers respectively, since any conclusion to the match would have to have had at least 20 games.

To Win/Lose 1st Set and Win the Match

If either player withdraws from the match before the first set finishes, then bets will be void. If the first set has been completed, then the match part of the bet will be determined by the players awarded the match.

Match Tiebreaks

In some competitions, an extended tie-break (Match Tiebreak - sometimes referred to as a "Super Tiebreak") is played in place of a final deciding set. For settlement purposes, this Match Tiebreak will be considered as one set (for set-related markets) and one game (for game-related markets).

· For example, in a 'Best of three sets' match, if Team A won the first set 6-0, Team B won the second set 6-0 and then Team B went on to win the Match Tiebreak. then the market Set Betting would be settled as 2-1 in Team B's favour. The market Total Games would be settled against a total of 13 games.

For tennis matches that use the Match Tiebreak (in place of a final set), in the event that the next game turns out to be a Match Tiebreak, bets on the following markets will all be settled as void:

  • Next Game Winner
  • Next Game Score Betting
  • Next Game Points
  • Next Game to go to Deuce

If the next game is a regular game (i.e. not a Match Tiebreak) then bets will be settled as usual.

  • Example:
    Suppose Team A has won the first set 6-0 and Team B is winning the second set 5-0, with the 12th game of the match currently in progress.

If Team A wins the 12th game, taking the second set score to 5-1, then bets placed on the markets 'Next Game Winner', 'Next Game Score Betting', 'Next Game Points' and 'Next Game to go to Deuce' will be settled according to the result of game 13 (which will be the 7th game in set two).

If Team B wins the 12th game, taking the match to one set all, the markets will all be settled as void.

Volleyball

If a match is abandoned before regular time is played, all bets on that match are void, except for those markets (e.g. race to 10 points or winner of a specific game) that have been unconditionally determined.

If a match is postponed and rescheduled to take place within 48 hours of the original start time, your bet on the match will stand unless cancelled by mutual consent. However if a match in the Olympics or World Championships is postponed bets will stand providing the match is rescheduled to take place before the closing ceremony.

If the match is no longer playing at the venue advertised, your bet will still stand. This applies as long as the venue has not been changed to the opponent's ground (or in the case of international matches, as long as the venue remains in the same country).

In the event of a match not taking place or if a player/team is given a walkover, bets on that match are void.

Where a player/team is withdrawn prior to the start of a tournament, we reserve the right to apply a Rule 4 deduction.

Water Polo

Bets will be settled according to the official result as declared by the Water Polo governing body.

Where odds for both outright and handicap betting are available, all bets are settled on the outright price, unless the handicap or qualifying price has been specifically selected at the time your bet was placed. However, where only Handicap betting is available all bets will be settled on the advertised Handicap price and conditions. Winning margin betting is from scratch.

Match betting

Unless otherwise stated, all match bets will be settled on the result at regular time.

If a match is abandoned before regular time is played, all bets on that match are void, except for those markets which have been unconditionally determined.

If a match is postponed and rescheduled to take place within 48 hours of the original start time, your bet on the match will stand unless cancelled by mutual consent.

If the match is no longer playing at the venue advertised, you bet will still stand. This applies as long as the venue has not been changed to the opponent's ground (or in the case of international matches, as long as the venue remains in the same country).

Winter Sports

These rules cover winter sports such as cross county skiing, alpine skiing, ski jumping and biathlon. Podium positions will count as official results, regardless of any subsequent disqualifications. If there is no podium ceremony, settlement will be determined in accordance with the official result declared by the governing body at the end of the event.

If a competitor or team does not start a race or tournament then bets placed on that competitor or team are considered to be losing bets. Stakes will not be refunded on selections in this case.

The dead heat rule applies to bets on an event where there is more than one winner, or the result is a draw or tie when no draw or tie price has been available.

Postponed or abandoned events

If, for any reason, an event (other than an Olympic or World Championship event) is postponed or abandoned all bets on that event will be void unless the event is completed within 48 hours of the original start time, or an official result is declared within 48 hours by the governing body.

If, for any reason, an Olympic or World Championship event is postponed or abandoned then all bets on that event will be void unless the event is completed before the closing ceremony of the games.

Alpine Skiing

Head to head betting

  • If either competitor fails to start, bets are void.
  • If neither competitor finishes the race, bets are void.

· If one competitor fails to finish the race, but the other does (including the second run), then the latter is the winner.

· If one competitor fails to finish the race whilst the other fails to qualify for the second run, then the best placed competitor from the first run is the winner.

· If both competitors fail to qualify for the second run, the best placed competitor in the first run is the winner.

Betting In Running

Last digit of 1st run time

Refers to the last digit of the named competitor's first run time. If the competitor does not finish the first run all bets will be void.

Last digit - final time

Refers to the last digit of the named competitor's time. If the competitor does not finish the run (Super G and Downhill) all bets will be void. If the named competitor does not finish the 2nd leg of the competition (Slalom, Giant Slalom and Super Combined) all bets will be void.

Head to head

If both competitors in a head to head fail to finish the competition all bets will be void.

Ski Jumping

Head to head betting

  • If either competitor fails to start, bets are void.
  • If neither competitor finishes the event, bets are void.

· If one competitor fails to finish the event, but the other does (including the second jump), then the latter is the winner.

· If one competitor fails to finish the event whilst the other fails to qualify for the second jump, then the best placed competitor from the first jump is the winner.

· If both competitors fail to qualify for the second jump, the best placed competitor in the first jump is the winner.

Betting In Running

If, for any reason, the competition is shortened to less than 2 jumps per competitor, all bets will be void. This applies to all betting in running markets.

Cross Country

Head to head betting

  • If either competitor fails to start, bets are void.
  • If neither competitor finishes the event, bets are void.

· If one competitor finishes the race and the other does not, the former is the winner.

· If one competitor fails to finish, whilst the other fails to qualify from the Prologue, the competitor with the best placing in the Prologue is the winner.

· If neither competitor qualifies from the Prologue, the competitor with the best placing in the Prologue is the winner.

· If one competitor fails to finish having got through the Prologue, whilst the other fails to finish the Prologue, the former is the winner.

Biathlon

Head to head betting

  • If either competitor fails to start, bets are void.
  • If neither competitor finishes the event, bets are void.

· If one competitor finishes the race and the other does not, the former is the winner.